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  #11  
Old April 25th, 2013, 12:20 PM

Badger Badger is offline
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Default Re: Enemy units cost

There are often more differences between the "right click" -window and the following "information" -window than just unit price. Sometimes these two screens have differences with regard to weapons that the unit is supposed to have as well. It seems as the information in the first window is right, at least with regards to weapons of the unit.

For reference: I played recently scenario #28 Airlanding operation NiWi Nord. In this scenario, most of the unit costs shown for the belgians and french units have differences between the two "screens". In the case of the Belgian scout unit you encounter in the beginning, the two screens differ with regards to weapon layout as well this is just one example.

Im also playing the "China '37" campaign and I'm currently in Mission 5. Here, many of the Bunkers/gun emplacements have different weapons in the "right click" and "information screen" windows too.

It really doesn't bother me THAT much, but I also had noticed these differences before. Just wanted to add that they are probably not scenario/campaign/long campaign -specific...

Cheers,
Badger
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  #12  
Old April 25th, 2013, 12:54 PM

Badger Badger is offline
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Default Re: Enemy units cost

Here's a picture for reference...
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  #13  
Old April 25th, 2013, 12:56 PM
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Mobhack Mobhack is online now
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Default Re: Enemy units cost

If you are playing a scenario and the designer has played with the original unit data in some way then the encyclopaedia data that it still points to will have little or nothing to do with that unit any more.

The encyclopaedia data only ever relates to the original unit in the database (OOB slot). There is no way that can be changed to reflect some off-the cuff designer changes for a particular scenario.

NB - user campaigns are a set of linked scenarios, so if the designer has played with the data for the enemy forces - then the same applies as above.

Encyclopaedia data only applies to non-"fiddled with" units. That includes your own if you say play a campaign across a patch(or 2) as the OOBs change.

Andy
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  #14  
Old April 25th, 2013, 01:14 PM

Badger Badger is offline
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Default Re: Enemy units cost

Ok - thanks for clearing that up I guess part of these differences are due to the fact that some of the scenarios are from really early versions of the game too.... I don't see why anyone would have deliberately gone through the trouble of "fiddling" with a belgian scout in order to take a grenade off it in the scenario above
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  #15  
Old April 26th, 2013, 12:19 AM
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Default Re: Enemy units cost

A unit in a scenario can be changed any number of ways. All you have to do is go to the in game editor and start poking around to understand this. If a scenario designer wants to give a unit more speed.... he can...... more points... he can.... different weapons..... he can...... but it's also a snap shot of the OOB as it was when the scenario was first built so if we have changed the speed or size or weapons or cost of a unit that difference will show up when you click on a unit and then when you click "Information"......"Information" shows you the current status of that unit for this version of the game.

This is NORMAL. A scenario designer may, for example, want a HQ unit to be worth 500 points...... it's a bit extreme but that might be what he wants.... he will not want that re-set every time the sceanrio is loaded and it reads the current OOB data

Don

Last edited by DRG; April 26th, 2013 at 12:29 AM..
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