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  #11  
Old July 30th, 2012, 07:51 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Feasibility of WWII total conversion

I can't imagine anything more boring thatn turning dom3 into yet another ww2 game but worse than the others because of the dom3 modding limitations.
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  #12  
Old July 30th, 2012, 09:14 AM
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Default Re: Feasibility of WWII total conversion

Quote:
Originally Posted by SafeKeeper View Post
Don't think I'll ever make anything serious myself, but if others want to give it a shot, I'd be happy to follow its progress .
Well, without a champion to lead this project it will never work. It is your idea, why don't you lead it? Start making a mod, try out how much you can do. Look at the other attempt of total conversion the dominions 3000 iirc.

Learn about how to mod, see what the possibilities are. Come on, don't be lazy.
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  #13  
Old July 30th, 2012, 09:03 PM
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Default Re: Feasibility of WWII total conversion

Quote:
Originally Posted by Redeyes View Post
Well, are you ok with every gun firing an arrow? If you are then the tools you have might be good for what you're going for.
If you are referring to the flysprites, I think sling stones (#flyspr 111) or blow gun needles (403) would be a better fit for musket rounds. Boulders (100) would seem like the obvious choice for cannon balls and maybe Blade Wind missiles (304) for canister shot.
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  #14  
Old August 2nd, 2012, 02:13 PM

SafeKeeper SafeKeeper is offline
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Default Re: Feasibility of WWII total conversion

Soy: Already have other projects on my hand, and don't want to commit to yet another project that might or might not ever be finished .
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  #15  
Old August 2nd, 2012, 11:44 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Feasibility of WWII total conversion

well it obviously won't be finished if the only person who actually wants to do it is uninterested
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