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  #11  
Old June 6th, 2012, 09:44 PM

himselfbh himselfbh is offline
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Default Re: The Rope Bridge, new MA game (open to all, vets warmly welcomed) - Recruiting!

ma eriu thx
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  #12  
Old June 7th, 2012, 12:56 PM

Kungfoo Kungfoo is offline
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Default Re: The Rope Bridge, new MA game (open to all, vets warmly welcomed) - Recruiting!

Awesome, great response so far guys. We're at 13 players; I'll probably leave recruiting open for another day or two (with a hard cap of 16) and then look to start sometime in the middle of next week, as I believe Ragnarok-X is out this weekend, and I want everyone to have at least a few days to design/test pretenders.

Also thanks to shardphoenix for pointing me in the direction of calahan's ettinfix for cbm 1.92 - http://forum.shrapnelgames.com/showpost.php?p=804194 - we'll be using that instead of standard cbm, so please download the fixed version and then use that when you design your pretender (unless you really want a pathless archmage).

for maps I'm currently looking at roaring rhinos/greece stain, or possibly riverlands if we get a few more players, but I'm open to suggestions.
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  #13  
Old June 8th, 2012, 01:34 AM

Wendigo_reloaded
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Default Re: The Rope Bridge, new MA game (open to all, vets warmly welcomed) - Recruiting!

If you are looking for an UW nation to play Riverlands at 13+1, I might as well join with R'lyeh & try this CBM thing.
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  #14  
Old June 8th, 2012, 12:10 PM

Kungfoo Kungfoo is offline
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Default Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

and... we're full! With 15+1 players I'm inclined to go with a modified version of Riverlands (228+17 by default) with fixed starts and a more proper land/water province distribution. For fixed starts I'll either get someone else to assign them or do a random assignment of non-coastal/water nations and mark capitals with a crown so I don't have access to any more information about the map than you guys do.

That said, alternative suggestions are still welcome.

I expect to have the map finished over the course of this weekend; use that time to build pretenders and then we'll start after Ragnarok is back and ready, so tentatively tues or wed!
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  #15  
Old June 8th, 2012, 12:43 PM

Kungfoo Kungfoo is offline
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Default Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

and just as another reminder, please be sure to have CBM w/ ettin fix ( http://forum.shrapnelgames.com/showpost.php?p=804194 ) as the only mod enabled when designing your pretender.

thanks!
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  #16  
Old June 8th, 2012, 12:53 PM

Jolly Roger Jolly Roger is offline
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Exclamation Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

Hi.

I know that´s a pain in the ***, but I´ve just received a message I have to speak on a congress in Prague, means I´ll be out of town from Thursday (14th) morning to Saturday(16th) late in the evening.
So I could continue on Sunday morning (GMT).

Sorry, hope that´s not too annoying. The good message is I´ll be available without any break until the 11th of August.

Regards, Klaus
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  #17  
Old June 8th, 2012, 01:38 PM

Kungfoo Kungfoo is offline
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Default Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

That's fine, I'll just extend the game over the weekend as needed. Prague is a wonderful city so I can't be too annoyed.
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  #18  
Old June 8th, 2012, 02:01 PM

Jolly Roger Jolly Roger is offline
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Trophy Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

Really hope, I won´t spend all the days on the congress

Very curious to see Prague

Thanks, Klaus
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  #19  
Old June 11th, 2012, 10:58 AM

skymoon skymoon is offline
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Default Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

Have we decided the map? riverland?
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  #20  
Old June 11th, 2012, 11:14 AM

Kungfoo Kungfoo is offline
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Default Re: The Rope Bridge, any-skill MA (recruitment CLOSED, designing map/pretenders)

We'll be using a modified version of Riverlands with fixed starts for 15+1* players. I've had to move a few provinces around to provide equal starts/spacing and am just now finishing up a last check of all the connections. I'll have the map uploaded in a couple hours so you guys can check it out, and will open the game for pretender uploads at the same time.

*note that while the starts are fixed, I won't be the one assigning nations to starts, so as not to gain any informational advantage over the rest of you.
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