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  #11  
Old January 3rd, 2012, 09:27 PM
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Soyweiser Soyweiser is offline
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Default Re: Global Enchantments

According to trumanator it hits one at random, which can be one of your own. If you try to cast a new global when there are already max slots filled.
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  #12  
Old January 7th, 2012, 03:53 AM

el cid el cid is offline
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Default Re: Global Enchantments

Concerning globals,

If a comander that has a global enchantment is charmed/seduced, what happens to the global?

Do you keep it until the comander is slained?

Does it get dispell?

Does your enemgy gets the benefits from that spell?
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  #13  
Old January 7th, 2012, 02:01 PM
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Default Re: Global Enchantments

Quote:
Originally Posted by el cid View Post
Concerning globals,

If a commander that has a global enchantment is charmed/seduced, what happens to the global?

Do you keep it until the commander is slain?

Does it get dispel?

Does your enemy gets the benefits from that spell?
that is a very good question
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  #14  
Old January 7th, 2012, 02:44 PM

rdonj rdonj is offline
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Default Re: Global Enchantments

As trumanator/soyweiser said, the global targeted is absolutely random. This can be a huge pain in the *** at times.
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  #15  
Old January 7th, 2012, 02:55 PM

Valerius Valerius is offline
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Default Re: Global Enchantments

Quote:
Originally Posted by el cid View Post
If a comander that has a global enchantment is charmed/seduced, what happens to the global?
The caster's original nation continues to benefit from it - it doesn't automatically get dispelled or transferred to the nation that gained control of the caster. This is the case even if the caster is hit with enslave mind and thus loses commander status.

The interesting thing is if the caster is still a commander and is then killed the global is, as you'd expect, dispelled. But if he's no longer a commander (such as if he was hit with enslave mind) and is killed the global remains up.
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  #16  
Old January 8th, 2012, 10:40 AM

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Default Re: Global Enchantments

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Originally Posted by Valerius View Post
The interesting thing is if the caster is still a commander and is then killed the global is, as you'd expect, dispelled. But if he's no longer a commander (such as if he was hit with enslave mind) and is killed the global remains up.
In that case: Can you GoR the unit and then send it on a suicide mission to dispel the enchantment?
Would be a pretty weird course of action though.
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  #17  
Old January 9th, 2012, 11:14 AM

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Default Re: Global Enchantments

Why weird ? If you enslaved the mind of a global caster, the global's not on your side of the fence by definition. Better to spend a dozen nature gems than hundreds of pearls to (maybe) dispel it, assuming it actually works.

That being said, I reckon you'd have to be pretty lucky and/or awesome to manage to brain zap an opponent's global caster to begin with.
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  #18  
Old January 9th, 2012, 06:37 PM

nordlys nordlys is offline
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Default Re: Global Enchantments

Moving it from the Murdering Winter thread to a more suitable one: is there any way to find out caster ID values short of digging into the past turns' debug logs? Let's say, I am trying to dispel an enemy global and cast one of my own the same turn (it's not MP Olympics on Llamaserver so the gem costs are irrelevant), all 5 slots are taken. Would it make sense to try 2 dispels, one by a caster with ID lower than the global's caster ID and one by a higher ID, so one of them will be guaranteed to dispel prior to my global firing? Also, would the second dispel be wasted or in absence of initial target it will affect my new global instead (in other words, is dispel targeted at particular spell or at specific global slot)? Or even a randomly chosen global?
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  #19  
Old January 10th, 2012, 06:51 AM

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Default Re: Global Enchantments

You can't find the actual caster ID numbers, but commanders are listed in unit ID order, both in the regular province screen and the army setup screen, so you can know relative order.
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