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January 3rd, 2012, 03:20 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Ring of Earth
Quote:
Originally Posted by rdonj
The bigger the map, the more gamebreaking gemgens are....
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Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
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January 3rd, 2012, 05:20 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Ring of Earth
Quote:
Originally Posted by llamabeast
They would be gamebreakers if you forged them. But they are okay if you don't, since the AI won't.
Ring of Earth is missing from the current forging reference, which is a fairly heinous error since I think it's the only new item. This will be fixed in CB1.93.
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Or they'll forge one, once, and stick it on a nonmagical commander out leading troops.
The sad part is, when it comes to the AI being dumb and wasting resources, this isn't even that bad.
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January 3rd, 2012, 05:24 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Ring of Earth
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by rdonj
The bigger the map, the more gamebreaking gemgens are....
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Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
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Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
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The Following User Says Thank You to Knai For This Useful Post:
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January 3rd, 2012, 05:57 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Ring of Earth
Yes. Gem generators are the ocean.
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January 3rd, 2012, 07:21 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Ring of Earth
Quote:
Originally Posted by Knai
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by rdonj
The bigger the map, the more gamebreaking gemgens are....
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Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
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Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
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You are correct, I stand corrected.
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January 3rd, 2012, 07:31 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Ring of Earth
Quote:
Originally Posted by Bananadine
Yes. Gem generators are the ocean.
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Plus, they can easily become the pocket ocean, where you have a bunch of commanders holed up in one dinky little fort, in your whole one province, with your hundreds of gems per turn to throw around. Whereas with site based production you at least lose gems when you start losing territory en mass.
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January 3rd, 2012, 08:19 PM
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Sergeant
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Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
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Re: Ring of Earth
[quote=Knai;791871]
Quote:
Originally Posted by llamabeast
Or they'll forge one, once, and stick it on a nonmagical commander out leading troops.
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Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
__________________
Anything wrong ?
Blame it on me - I'm the French.
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January 4th, 2012, 12:20 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Ring of Earth
Quote:
Originally Posted by Kobal2
Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
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That also sounds like something the AI would do. I'm not sure it's necessarily worse, but "beyond sad" is entirely fair.
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