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  #11  
Old January 3rd, 2012, 03:20 PM
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brxbrx brxbrx is offline
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Default Re: Ring of Earth

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Originally Posted by rdonj View Post
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
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  #12  
Old January 3rd, 2012, 05:20 PM

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Default Re: Ring of Earth

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Originally Posted by llamabeast View Post
They would be gamebreakers if you forged them. But they are okay if you don't, since the AI won't.

Ring of Earth is missing from the current forging reference, which is a fairly heinous error since I think it's the only new item. This will be fixed in CB1.93.
Or they'll forge one, once, and stick it on a nonmagical commander out leading troops.
The sad part is, when it comes to the AI being dumb and wasting resources, this isn't even that bad.
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  #13  
Old January 3rd, 2012, 05:24 PM

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Default Re: Ring of Earth

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Quote:
Originally Posted by rdonj View Post
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
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  #14  
Old January 3rd, 2012, 05:57 PM

Bananadine Bananadine is offline
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Default Re: Ring of Earth

Yes. Gem generators are the ocean.
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  #15  
Old January 3rd, 2012, 07:21 PM
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Default Re: Ring of Earth

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Originally Posted by Knai View Post
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Originally Posted by brxbrx View Post
Quote:
Originally Posted by rdonj View Post
The bigger the map, the more gamebreaking gemgens are....
Really? Because bigger maps mean more gems period. Gemgens would be drops of water in an ocean.
Bigger maps mean longer games, longer games mean more time to accumulate gem gens. Moreover, due to the way gem gens subsidize gem gen production there's a bit of a curve to rate of production, which quickly leads to site income being largely irrelevant. When you have 200 clams, whatever astral you might pick up from your provinces doesn't really matter that much.
You are correct, I stand corrected.
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  #16  
Old January 3rd, 2012, 07:31 PM

Knai Knai is offline
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Default Re: Ring of Earth

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Originally Posted by Bananadine View Post
Yes. Gem generators are the ocean.
Plus, they can easily become the pocket ocean, where you have a bunch of commanders holed up in one dinky little fort, in your whole one province, with your hundreds of gems per turn to throw around. Whereas with site based production you at least lose gems when you start losing territory en mass.
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  #17  
Old January 3rd, 2012, 08:19 PM

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Default Re: Ring of Earth

[quote=Knai;791871]
Quote:
Originally Posted by llamabeast View Post
Or they'll forge one, once, and stick it on a nonmagical commander out leading troops.
Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
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  #18  
Old January 4th, 2012, 12:20 PM

Knai Knai is offline
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Default Re: Ring of Earth

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Originally Posted by Kobal2 View Post
Leading troops ?! I saw a screenshot once of a random scout caught by a patrol, with a gen gem on. Now that's beyond sad.
That also sounds like something the AI would do. I'm not sure it's necessarily worse, but "beyond sad" is entirely fair.
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