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December 9th, 2011, 07:01 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Thanked 10 Times in 8 Posts
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Re: The bravest man alive
Windows only
So to clarify:
* The "sick head" means "diseased", and that means -1HP/turn (without clicking)?
* The "hearts" can mean -ve HPs(?), or are they only "one-timers" and not per-turn-ers?
?
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December 9th, 2011, 08:43 PM
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Private
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Join Date: Oct 2011
Posts: 44
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Re: The bravest man alive
Sick head means diseased.
Diseased is an affliction, so you'll also have a little heart, and the little heart will tell you about what it means to be diseased.
Diseased people lose a hit point per month (unless they are regenerating, in which case they lose a hit point every Late Winter turn) and have a chance every month of getting another affliction.
Other afflictions cause other side effects that generally don't involve the continual loss of hit points. Only "diseased" has an extra obvious indicator, although some are apparent from the stats (crippled = 2 AP, battle fright has lowered morale, blind has lots of zeroes) or description (lost limb means you only get one weapon and no shield).
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December 9th, 2011, 08:51 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
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Thanked 54 Times in 29 Posts
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Re: The bravest man alive
The sick head means diseased. Also, one of the two hearts that unit has is the affliction "Diseased" (yes, that's redundant but diseased is an important enough affliction to get both a heart and a sick head icon). The other heart is... something else (limp, crippled, whatever). All afflictions are permanent and, other than diseased, none of them have accumulating effects (i.e. battle fright will always give a -5 moral and that penalty will never increase further).
As stated before, all afflictions are permanent until healed and healing is generally kinda rare. Forms of healing are:
1) the recuperation ability, which will constantly attempt to heal afflictions for that unit only
2) being immortal, acts the same as recuperation though it might not be as effective... not sure on that one
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
4) Being in the same province as a unit holding The Chalice
5) Being in friendly dominion while the spell Gift of Health is in effect
6) Any time you involuntarily change shape (like changing from a jaguar warrior into a werejaguar and again when changing back into a jaguar warrior after the battle is over) have a chance of healing afflictions. Voluntary shapechanging (like changing a dragon pretender into human form and back) won't heal afflictions
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December 9th, 2011, 08:56 PM
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Private
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Join Date: Oct 2011
Posts: 44
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Re: The bravest man alive
Quote:
Originally Posted by shatner
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
4) Being in the same province as a unit holding The Chalice
5) Being in friendly dominion while the spell Gift of Health is in effect
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It should probably be noted that of these three, only the second and third have a chance of working for the dude in the picture above, because he got diseased (most likely) from being old. Old age afflictions can't be healed by the "heal" action.
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December 12th, 2011, 06:44 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: The bravest man alive
Quote:
Originally Posted by Starbelly Geek
Well, if you play the game on a Linux box with the right command line switches, you can turn on the telepathic link that tells you what the hearts mean without your having to click on them. Same thing for figuring out what heroic quality the hall of fame gave a character. It's really cool.
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Which command line switches are the right ones for this?
What does it do exactly?
I am playing on a Linux box, but I also have to click the hearts.
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December 12th, 2011, 11:13 AM
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Private
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Join Date: Oct 2011
Posts: 44
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Re: The bravest man alive
Quote:
Originally Posted by Chazar
Quote:
Originally Posted by Starbelly Geek
Well, if you play the game on a Linux box with the right command line switches, you can turn on the telepathic link that tells you what the hearts mean without your having to click on them. Same thing for figuring out what heroic quality the hall of fame gave a character. It's really cool.
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Which command line switches are the right ones for this?
What does it do exactly?
I am playing on a Linux box, but I also have to click the hearts.
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Well, I don't actually use a Linux box, so I'm not familiar with their eerie powers, but do you have up-to-date drivers for your telepathy hardware? It relies on a bluetooth connection to the receptor you should have had inserted behind your ear when you were visited by The Great Penguin, and the latest drivers are much more stable than previous versions.
PS - been to Ulm. Nice cathedral.
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December 13th, 2011, 03:48 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: The bravest man alive
Quote:
Originally Posted by Starbelly Geek
Well, I don't actually use a Linux box, so I'm not familiar with their eerie powers, but do you have up-to-date drivers for your telepathy hardware? It relies on a bluetooth connection ...
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Actually, I do use Telepathy (a communications framework), and it does (indirectly) work well with my Plantronics Bluetooth Headpiece already. It all makes sense to me, so I don't think this is a Linux driver issue. I think the interface of Dom3 is to blame here, but this has been a long-standing issue - a well-known problem (don't get me started, there would be so many real simple tweaks to improve the GUI by a lot).
Ok, you were joking. Got it now; although I still don't get the original joke. Thanks for clarifying it anyway, for otherwise I would have kept wondering about it.
Quote:
Originally Posted by Starbelly Geek
PS - been to Ulm. Nice cathedral.
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I've never been in Ulm, except for riding through it on a train once or twice. 200km is actually a fairly long distance, although I am travelling 400km twice a week. Incidentally, my travel both starts and ends within 200km of Ulm. Weird, isn't it?
Last edited by Chazar; December 13th, 2011 at 03:58 AM..
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December 9th, 2011, 09:31 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: The bravest man alive
Quote:
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
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I didn't know that. Explains a lot.
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December 9th, 2011, 10:45 PM
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Private
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Join Date: Oct 2011
Posts: 44
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Thanked 7 Times in 7 Posts
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Re: The bravest man alive
Quote:
Originally Posted by brxbrx
Quote:
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
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I didn't know that. Explains a lot.
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Does, doesn't it? Explains, for example, that I didn't read past the word "action" on that line of that post.
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December 9th, 2011, 11:44 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: The bravest man alive
Quote:
Originally Posted by Starbelly Geek
Quote:
Originally Posted by brxbrx
Quote:
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
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I didn't know that. Explains a lot.
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Does, doesn't it? Explains, for example, that I didn't read past the word "action" on that line of that post.
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Wow. I didn't even read your post.
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