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  #11  
Old September 16th, 2011, 02:26 AM

cux47 cux47 is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Whoo the discustion is hot!! And i see all you guys got your points.

Yeah the fomos are the weakest of the giants, and the cbm gives other giants an giant spear, but NOTHING FOR FOMO!

So i still strongly recomaned to delete the cap-only status for nemdians, and make it more like ...um..i don't know...a cbm
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  #12  
Old September 16th, 2011, 02:52 AM

Kuritza Kuritza is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Dont forget to buff LA Ermor as well. All they have is some weak, vulnerable freespawn, they have to pay gems for their mages and they have very small gold income. Clearly a weak nation!
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  #13  
Old September 16th, 2011, 02:59 AM

cux47 cux47 is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Tell me why van, why hel, why tir and why eriu....
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  #14  
Old September 16th, 2011, 03:23 AM

NooBliss NooBliss is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

It's all about multiplayer. It's quite different in multi than against the AI, obviously. Fomoria, while lacks a non-cap mage (occasional goat druid can spam frozen heart, but that's about it), has some decent troops and, most of all, a sacred recruitable SC with strong air magic and these Morrigans.
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  #15  
Old September 16th, 2011, 03:33 AM

cux47 cux47 is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Morrigans are good(they are in conj 6) and also the fomo kings, but there lots of better ones in 500 club.

the bigest weakness point of fomo is most of their good unit are cap-only, so in a muti-game, if some player cast hurricans on fomo's capital just for 3 turns or more, then doom is certain.
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  #16  
Old September 16th, 2011, 04:33 AM

NooBliss NooBliss is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

What things are better, in your opinion?

And dont forget to protect your capitol with domes, it's quite simple in CBM.
Some fomorian non-cap infantry is also decent, btw. Afflictions or not. I like their javelineers.
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  #17  
Old September 16th, 2011, 06:26 AM
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Bullock Bullock is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Quote:
Originally Posted by Kuritza View Post
Dont forget to buff LA Ermor as well. All they have is some weak, vulnerable freespawn, they have to pay gems for their mages and they have very small gold income. Clearly a weak nation!
i totally agree
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  #18  
Old September 16th, 2011, 07:00 AM
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Bullock Bullock is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Quote:
Originally Posted by Bullock View Post
Quote:
Originally Posted by Kuritza View Post
Dont forget to buff LA Ermor as well. All they have is some weak, vulnerable freespawn, they have to pay gems for their mages and they have very small gold income. Clearly a weak nation!
i totally agree
Well ok it s a nation strong enough, with weakness, but i m sad too see Ermor has lost his Censor (not the commander but the troop, don t remember the name) as well as the very rare spawn of willing lady with CBM.
Ermor could use them especially after some anti undead spells have been improved. (like the very low cost of cleansing water)
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  #19  
Old September 16th, 2011, 09:31 AM

llamabeast llamabeast is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Don't know what you're referring to Bullock.
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  #20  
Old September 16th, 2011, 10:15 AM

Sajuuk Sajuuk is offline
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Default Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Well I have to say I can't find any reason to reduce the cost of glamour troops and commanders of those....faerie nations-they are powerful enough to crush most nations in first or second year,even giants and SC-pretenders could fall if they have high bless, reducing cost would only make them even more unstoppable....

True, their advantage diminish when time passes and researches of other country achieve their goals,so reduce the cost of their non-caponly commander, give them extra pick of path and give dwarf/bean sidhe forge bonus are all part of improve their end game survive capacity, but isn't that too much? 25% forge bonus WAS privilege reserved for ea/ma ulm,but see how poor their pathes are. Now dwarves would do much better than these smithes and so what is the advantage left for ulm? Blacksmith everywhere? honestly, who would need "that" much smithes for forge? Same reason for bean sidhe versus la ulm black priest. I agree that reduced cost for non-caponly mage and additional pick of magic are good or even essential buff for these nation, though.


And fomoria, yes, they are not even close to weak at endgames- presumely you have well settled diversity problems that did not trouble other giant nations. But too many caponly units are still annoying, who would train nemedian commanders after sencond or third year?

BTW, some nations, like ma tianchi or la bogarus really need some buff, especially for early game, rather than van or tir. And anybody feel strange to see fishes crawl the earth with no need to return to water? Apart of "imba or not" argument, it is just too unthematic. Perhaps treat them as Catfish and make them wither and die when leaving water like naiad away from their home province(if that is modable)? At least it might be painful for those abolith troops.
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