Quote:
Originally Posted by thejeff
The nice thing about a pathless Wyrm, other than being a cheap SC, is that it's a poor man's immortal. With no magic to lose, once you've got a good stack of priests he's back a turn or two after he dies, no worse for wear.
Even late game, that's useful.
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Yep, that is the other big advantage. I'm fond of using a pathless Wyrm as EA Arcocephale, as they lack elephants and as such don't have a great initial expansion. Moreover, they have the Priestess and its healing ability, meaning that little things like crippling injuries no longer matter. Plus, they will be useful for once mystic massing starts, because being able to pepper Mind Hunt all over the place is extremely useful in the mid game, particularly on defense.