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  #11  
Old February 20th, 2011, 04:23 AM
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Default Re: CBM Confusion

kianduatha, this most useful and clearly took some serious effort. Did you cover all the changes from Vanilla?
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  #12  
Old February 20th, 2011, 09:35 AM

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Default Re: CBM Confusion

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Originally Posted by WraithLord View Post
kianduatha, this most useful and clearly took some serious effort. Did you cover all the changes from Vanilla?
Oh, I'm only like a quarter done. Yeah, this is an exhaustive list minus one small thing, which is that most national scouts became more stealthy--I was going to put that in general unit changes.
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  #13  
Old February 20th, 2011, 09:35 AM

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Default Re: CBM Confusion

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Originally Posted by kianduatha View Post
Here's what I have so far, about 1/5 of the way through. Feel free to give comments/feedback on the format etc.
Thank you very much for taking the time to do this, it's very nice of you. I hope you find the time to finish it.
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  #14  
Old February 20th, 2011, 10:35 PM

Allium Allium is offline
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Default Re: CBM Confusion

Thaks for taking the effort to do this, it's very informative!

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Originally Posted by kianduatha View Post
-Gods.
Code:
Father of Serpents and
There seems to be something missing here?
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  #15  
Old February 21st, 2011, 12:41 AM

kianduatha kianduatha is offline
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Default Re: CBM Confusion

Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
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  #16  
Old February 23rd, 2011, 06:56 PM

Gaslov Gaslov is offline
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Default Re: CBM Confusion

For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.

But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
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  #17  
Old February 23rd, 2011, 07:35 PM

thejeff thejeff is offline
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Default Re: CBM Confusion

Because, as you said, Order+Misfortune was almost a no-brainer. With the current scales, other combinations are more viable.
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  #18  
Old February 24th, 2011, 03:21 AM
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Default Re: CBM Confusion

Quote:
Originally Posted by kianduatha View Post
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
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  #19  
Old February 24th, 2011, 04:13 AM

PriestyMan PriestyMan is offline
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Default Re: CBM Confusion

spend 5 seconds to test it?
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  #20  
Old February 24th, 2011, 04:26 AM
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Default Re: CBM Confusion

Good idea PM
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