One thing i should mention. Most of the talk about this list can be found on IRC, so if i seem hesitant to agree with anyone, a lot of times, the counterarguent has been pushed on IRC, and has convinced me.
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linking the items to the wiki would be cool. It would also be a pain do.
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yeah, i think Maer said he would be posting this to the wiki. unless you mean linking each artifact. that is a lot of work. its easy enough to get there. lol
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There should be tier 0 for chalice, Hammer of forge whore, gate stone and the scepter of 3 death boost
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yeah there should be, but i like 5 tiers
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The sicle is overrated. Whitout some abusive way to use it its not that good. I have seen tarts go down when trying to farm gems whit sicle in battle. Does not casting soul vortex to get more gems sound familiar? Loosing 150 gem tart to get some "free" gems is funny. To the other players
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there's a couple reason i still have it at T1
1) not all games ban farming. i personally dont because you just need to have scouts to stop it so its not that exploitable.
2)the sickle doesn't need to get the kill to get gems. a unit with the aegis, a brand, (not sure about spells) but its better at farming D gems than you think.
3) indy barb/knight/everything else attacks= 30death gems. win.
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Soulstone of wolves is good but not tier 1 in my books. The free chaff is not so great bonus. Howl in battles is good but not so huge bonus either. Magic lamp should be tier 1. If you are first in const 8 there is good chance to keep the djinn long enough for him to pay it back. You can't give him gear becouse you never know when he goes puff (Or is it ffup when he disappears, whos knows?) but he is very potent combat caster whitout any stuff. The sword of Aurgelmer should definedly be tier 1. It is one of the very few ways to protect your army from enemy evocations on turn 1 when attacking. And it is 50% protection. Amon hoteph is very strong tier 2 item. It may even belong to tier 1. Same goes for the dwarven hammer.
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I origionally had soulstone at T2, but i that was one of the first major issuse that people had with this. and i tend to agree with it at T1 now. Upkeep free wolves all game. the sheer number of free chaff this thing gives you is amazing. and if you can farm the sickle, this is the item to use with that.
Magic Lamp is not T1 because it is not something you can rely on. someone *will* reforge it. its great, but not gamechanging because its unreliable.
I'm afraid your argument for amon hotep and aurgelmer actually reinforce where i put them. they are not items that will change the game, but they are a huge benefit. you can stil only put amon hotep on 1 guy. if the resistance against the sickle is expressed more i might have to move it down. aurgelmer and amon hotep are pretty comparable to the rest of T2 i think. dimensional rod, gift of kurgi, tome of high power etc. I'll think about the dwarven hammer.
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I havent found many good uses for armor of virtue. Maybe i have gotten something wrong whit it? Not so good for protection and the dude can still be one shotted. Down it goes
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I've had a lot of people ask to put the armor as T1, but i left it down because of the fact that you can still 1 shot someone. its still pretty damn good for keeping people alive.
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Tome of gaia should be whit the other +2 boosters in tier 2. The ankh Also protects mages from death at turn 1. It should be tier 2. What is hammer of mountains doing here? Test to see if readers are awake? Some CBM stuff?
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Tome of gaia is not on the same level as the T2 boosters because they are in a slot that isnt there easily. black book of secrets saves a ring for tart summoning, forbidden light is obvious enough, and dimensional rod is too. there is already misc boosters for E and N.
Hammer of the Mountains is an artifact. CBM made it one several versions ago. (1.5 i think?) check it out. i love it. it does 100damage.
Ankh is no where near as good with CBM 1.7 its no longer T1 like it used to be, or even T2.
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Twin spears are are crap. Together they are even more crap. - 8 to attack and no shield is inferior to almost any reasonable combo. The one with call horror have some value. Down goes the other. Im not too sure about the axes either. i almost never use them. The flailing hands is good for combat caster and should be at tier 3. The summit has 12 attack which is very usefull for some cases. It is also good weapon by other stats too. Tier 3 stuff.
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twin spears. they might do to go down. of course the thing i've used them with is a rudra. which solves all those problems. but thats not exactly fair. maybe i will move just the D one down. the axes are much better.
I like flailing hands where they are. not on the same level as T3 imo.
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Igor Konhelm's tome has storm power 5 which is guite enought to move it out of tier 5. There are some items in tier 5 which are not very powerfull but are so cheap that they should be used. Holger the Head, Percival the Pocket Knight, O'al Kan's Sceptre, Winter Bringer and Carcator the Pocket Lich belong to that list. Percival and Holger are both guite good in assasinations. Used by defender or attacker. I have even once seen them go against each other in in one fight
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i really dont think storm power 5 is enough to move it out of the super-niche catagory.
and yes, the rest of those items are indeed worth forging. but they really dont do much. hence the
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provide such a small benefit that they may as well not exist
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It is quite funny to see the items that were once concidered to be game breakingly good at the bottom of the forge list Clam will pay it self back in 15 turns. So if u expect the game to go on longer than that you should forge it.
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yeah i agree
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Alchemist stone can really help if some globals are cast or if someone desides to start the apocalypse too soon
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yeah super niche basically. or for LA ryleh. they love it