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  #11  
Old September 2nd, 2010, 09:12 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

Yea, I can see that, I need to tone down the awesomeness of some of the units and mages. I think I overcompensated for their basic troops being so crappy.
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  #12  
Old September 2nd, 2010, 09:34 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

In fact, I should tone down the Cyclops and make them capital only. That makes sense. I really appreciate the feedback guys. I really make my mods for me to play, but I want them to be as balanced and creative as possible,(thus more fun for me) that is why I come here and post them. So thank you very much for taking the time messing around with them and offering advice.

List to do.
Remove/lower magic paths on mages
Take away awe/fear from giants.
Make Cyclops capital only and nerf
Lower research bonus on sages and increase cost.
Remove city bonus resources/gold.
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  #13  
Old September 2nd, 2010, 11:18 AM

His Rotundity His Rotundity is offline
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Default Re: Ul'Darath EA. (work in progress)

You can probably hang on to a Resource bonus in the capitol, if only for thematic reasons. With all the other stuff toned down, you can keep the resource bonus to represent the glory of the ancient city without it being too powerful, in my opinion.

By the way, I really like various Giant sprites. The God King is a bit rough around the edges, but the cap-only Titan sprite is pretty darn good. It's clean, fits in with the base sprites, and I think conveys the idea of "Beautiful, godblooded titan" as best as a sprite can.
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  #14  
Old September 2nd, 2010, 11:59 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

Thank you, I tried to make them as best as I could, worked pretty long on some of them and pretty proud of most, I dont have a lot of experience doing this kind of thing. And yea, the God King needs some work, rough around the edges is a pretty nice way of putting it. It's not near as bad as my Fire Giant Pretender for another mod, that thing is horrid, but the God king does need some work.

Also, if anyone is wondering about the strange names, they are simple Latvian words like "Flower", "Sage", "Funeral", "One Eye", "Wizard", "Goblin", "Giant", and "God's Son". When I was trying to think up names for the units, I couldn't think up anything clever or original, so I figured simple in another language would make the appearance of cleverness, lol.
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  #15  
Old September 2nd, 2010, 01:00 PM
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Default Re: Ul'Darath EA. (work in progress)

Which ofcourse suggests a direct Latvian-inspired mod.

Go Perkuns!
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  #16  
Old September 2nd, 2010, 02:12 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

I actually thought about adding Perkons, Saule and Menes in somehow, but couldn't think of a good way to do it, maybe as a powerful summons.
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  #17  
Old September 2nd, 2010, 04:50 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

Okay, dumb question time, but how do you give unique heroes individual names? I have a War Master Hero, right now he comes with a random name, how can I make him "Menes" The War Master? Does that question make sense?
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  #18  
Old September 2nd, 2010, 07:36 PM

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Default Re: Ul'Darath EA. (work in progress)

You either have to have renaming on, or turn an entire nametype into his name. Generally, renaming is the method for handling this, and just make sure to use the name in your hero's description.
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  #19  
Old September 2nd, 2010, 07:39 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Ul'Darath EA. (work in progress)

Thanks, that's kind of a pain in the ***, so I think I will leave as is.

Also, updated the mod with some balance changes.
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  #20  
Old September 4th, 2010, 05:16 AM
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Default Re: Ul'Darath EA. (work in progress)

I was thinking about a Perkuns unit, and I think it would be a flying chariot (flying trampler) with fire or shock aura, and a Patrol bonus of maybe 5.
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