Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MA Nation Balance Mod - Planning - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old July 8th, 2010, 10:30 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

It's definitely *practical*, just a question of copying and pasting and looking up unit #s. Many of these new spells don't require graphics, or use existing graphics. I'm something a spell-modding Guru, I don't anticipate any trouble.

Q is - will it break the spell # limit or something? That I couldn't tell you .
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #12  
Old July 9th, 2010, 04:49 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

The spell limit is about 100 or something? Edit: 135 or thereabouts. You won't be breaking it yet, but you'll get pretty close pretty soon at the rate you're piling in the spells and effects. And of course the issue of using other mods at the same time will raise its head even sooner.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #13  
Old July 9th, 2010, 02:18 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Quote:
Originally Posted by DrPraetorious View Post
You're correct that the balance vs. other MA nations is what is relevant, but, obviously, I think you are quite mistaken. I'm not particularly interested in debating this, but I assert that MA Mictlan is weak, compared to the balance targets for this mod, which are:
MA Ermor
MA Pythium
MA Marignon
MA Caelum
MA Pangaea
MA Vanheim
MA Jotunheim
MA Shinuyama
...
I disagree. MA Mictlan > MA Marignon in my opinion, and probably Vanheim too.
Reply With Quote
  #14  
Old July 9th, 2010, 02:46 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Lolomo, also more powerful than Pan. Seriously, MA Pan is the worst Pan - really not seeing how they're that powerful. Probably more powerful than MA Caelum as well - MA Caelum is a middle-of-the-road nation.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #15  
Old July 9th, 2010, 10:50 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Wait, Lolomo is a nation now?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #16  
Old July 10th, 2010, 12:06 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

whoops, la la la. I think I meant LDICesare, actually, I must be going senile or something. Probably should have been a colon instead of a comma too. Too late to edit. Blarg.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #17  
Old July 11th, 2010, 06:48 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Nah, MA Mictlan is average nation. Sure, they have sacreds, but taking good bless kills so many options for them. D9W9 imprisoned Master Lich was somewhat a way to fix that in LR, but well, I still had problems

What I'd like to see for MA Mictlan is the way to play non-bless. Some troops that would let you expand. There are really good options for mid-game this way - flying communions, cheap researchers... but you just cannot execute it when your only option to expand is with sacreds.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #18  
Old July 11th, 2010, 07:16 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

You can expand with unblessed jaguar warriors just fine, which should be great for early expansion. And the basic warrior units (the mm2 one with armor) is actually pretty good against indies. MA Mictlan doesn't need a bless to expand at all.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #19  
Old July 16th, 2010, 03:04 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Quote:
Originally Posted by Squirrelloid View Post
You can expand with unblessed jaguar warriors just fine, which should be great for early expansion. And the basic warrior units (the mm2 one with armor) is actually pretty good against indies. MA Mictlan doesn't need a bless to expand at all.
Agree with this. Another possibility are Moon Warriors. This is slower than Sacred Madness of Mictlan, but it works. And single major bless would be affordable with other possibilities.
***
Generally, this mod project has many beautiful ideas, but as far as I see using all them would make nations adressed in it just filthy overpowered.
Maybe testing would show that I'm wrong... maybe. Some of them would be interesting to see, though.
Reply With Quote
  #20  
Old December 6th, 2010, 06:48 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: MA Nation Balance Mod - Planning

Hi, I'm curious if you ever got #onebattlespell Retinues working? It was something I was looking at myself, but I don't know how to get started on it, so I'm curious if it worked. Since according to the manual they need to be vanilla Dom3 spells...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.