Well, when talking about penetration in dom3, When? is just not enough. Who? is just as a crucial question when thinking of "When?", especially if we are following pygs excellent guideline on penetration.
Quote:
Originally Posted by pyg
I've always advised doing so whenever the opportunity presents itself.
|
So what we are trying to achieve is to penetrate as much as possible. Because most penetration effects in dom3 almost always take the guy out of the fight (effects like confusion and unconsciosness are common), it's not advisable to penetrate the same target over and over. Thus you should aim to penetrate as much targets as possible in as short amount of time possible. And different types of targets are more/less difficult to penetrate in dom3. Penetrating elemental king of the earth is pretty difficult for example, so I wouldn't go after it without very special equipment like the rod "Rune Smasher" or the artifact staff "
Flailing Hands", which grant a bonus for penetration. Also remember that Undead are also harder to penetrate than most mortal units so it's not advisable to go after them unless you
really have to.
If you are seeking to penetrate as much as possible, you need to select your targets wisely. Ulmish units are easy to penetrate due to their national trait. If no Ulm nation is present, the "Caveman" independents are also easy to penetrate. Also, in dom3 universe, animals are also easy to penetrate and this also includes the walking apes of the "Bandar Log" nations, if you are into that sort of thing.
Also, oddly enough, wearing the eye of void also makes *you* easier to penetrate, which could prove to be really painful if the tables are turned. Probably has something to do with ties the to tentacled horrors of the void. Good equipment for penetration is also the "rainbow armor" which makes you harder to penetrate and gives you reinvigoration so that you can do more penetration attemps.
Sorry, I just couldn't resist