.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 6th, 2010, 09:09 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Attack Order

Isn't that a little tricky since the standard Earth Air Tart cyclops doesn't have Astral?

And unnecessary. If you've got more magical back up with your army, which you should at this stage, just have someone acting before the tart cast Fog Warriors or Army of Gold/Lead. Your buffed army will shrug off RoS.
Or if your tart Cloud Trapezes in and kills the defenders with RoS, then there won't be another fight when the army moves in, unless the other side is also moving a new army in. If there is a second fight, you're not likely to have the gems left for more RoS, so your army will be safe.
Reply With Quote
  #12  
Old May 6th, 2010, 03:14 PM

aaminoff aaminoff is offline
Corporal
 
Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
aaminoff is on a distinguished road
Default Re: Attack Order

I believe I have done something similar with simply retreating the Rain of Stones caster. This works fairly well in general: RoS happens in magic phase, then caster retreats to adjacent province, then in normal combat phase the army attacks.

It would be theoretically possible to mess this up, in a way that would surely give style points. Suppose entire defending army is set up at the back edge of the battlefield scripted to retreat. They do, and leave the field before the RoS caster's script is finished. RoS caster is now in the province. Then, in the movement phase, the attacking army moves in. The defending side sends in one high-hp/high-prot guy. Now the RoS caster decimates his own army!

Anyway, my main point is that Ritual of Returning is not necessary, though it could be useful, and sometimes safer.
Reply With Quote
  #13  
Old May 6th, 2010, 03:32 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Attack Order

Well, the ONE thing I DO fear on retreating the Tart is....

If you have only one way to retreat and it is only protected by PD, someone could anticpate your move and use Ghost riders behind you...Dead Tart.
Reply With Quote
  #14  
Old May 6th, 2010, 03:47 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Attack Order

If you're moving in troops to attack in the movement phase, you have at least one province with a good force in it. Unless you're flying or sailing in, I suppose. But the original context was Chariots.
Reply With Quote
  #15  
Old May 6th, 2010, 06:05 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Attack Order

well returning (via armor of virtue has the advantage that
it returns you to a lab ...
Reply With Quote
  #16  
Old May 6th, 2010, 06:44 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Attack Order

But it does that when you are first hit hard...what if I wanted to cast 3 or 4 Rain of Stones...guess you have to give in order to get sometimes.
Reply With Quote
  #17  
Old May 6th, 2010, 07:10 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Attack Order

Actually it does it the first time you take any damage at all. So if you want to cast multiple rains of stone with it on, you have to be functionally immune to RoS.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #18  
Old May 6th, 2010, 07:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Attack Order

Quote:
Originally Posted by Jarkko View Post
Quote:
Originally Posted by Rookierookie View Post
It checks against the ID of the caster IIRC.
The rituals are cast in that order yes, but the actual combats seemed to happen in a random order. I *thought* the combats would be in the ID order too, but that didn't seem to be the case. Damn I wish I had the save of that left
This is interesting. And probably useful.

maybe try playing a game with the -dd switch and check the log it makes. Its lots of info altho connecting it to whats happening in the game can take more patience than I have.
Reply With Quote
  #19  
Old May 7th, 2010, 06:19 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Attack Order

In an on-going game I did cast Ghost Riders x4, Call of the Wild and Cloud Trapeze, with the GR casters casting their rituals first (1st mage cast GR to province A, 2nd and 3rd to province B, 4th mage casting GR to province A, Call of the Wild to province B, Cloud Trapezed to province C). The combats took place in the following order: 1st the GRx2 attacking province A, 2nd the GRx2 attacking province B, CotW taking over the now empty province B, Cloud Trapezer fighting in province C.
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #20  
Old May 7th, 2010, 08:09 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Attack Order

I'd assume that the castings take place in either mage unit ID order or reversed mage unit ID order. That's how they'll be listed in the messages.

Battles are resolved in either forward or reversed province id order. Which leaves unresolved the question of what happens when there are two battles in the same province. With regular movement phase it seems to be by nation id order, possibly reversed. It might be by order of the first casting mage, but I doubt it.

If so, then in a given turn, all Special Monster (GR, etc) attacks should come either before or after a nation's magic phase attacks. You won't have a mix of some before and some after.

It also suggests that Special Monster attacks sent by different nations would join in one battle. Does that happen? I can't remember seeing a case either way.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.