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  #11  
Old April 20th, 2010, 11:02 AM
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FAJ FAJ is offline
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Default Re: Another quick on on astral Corruption...

I wouldn't suggest trying to dispel AC, unless you have a huge pearl income and there are other globals up with huge overcasts. It is just too easy to put it back up. Having a slave income of 100-200 a turn is not uncommon.
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  #12  
Old April 20th, 2010, 11:46 AM

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Default Re: Another quick on on astral Corruption...

Geez, then unless you are a decent astral nation who can script forgers with returning just in case then there is not much choice but to limit forge and casting to low gem consumption, is there?
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  #13  
Old April 20th, 2010, 12:01 PM

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Default Re: Another quick on on astral Corruption...

Yeah, it's a game winning spell.

The other thing you do is ally with everyone else in the game to destroy whoever cast it. That's why it's a risky game ending spell.

Are blood and astral casting and forging exempt? Or am I thinking of something else?
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  #14  
Old April 20th, 2010, 01:09 PM

Dimaz Dimaz is offline
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Default Re: Another quick on on astral Corruption...

Actually in my experience AC never was a game winning spell. It hurts the caster almost as much as everyone else, and there are some nations that are very resistant to horror attacks (returning, mandragora bodyguards, ordinary bodyguards + frozen heart, etc) and with proper measures (that require tons of micro however) they can outplay the caster of AC.
Of course if you are already winning it can help you to do it faster because anti-AC measures can be quite expensive. But if your nation is of the same power level as others, I wouldn't recommend casting AC if you play with experienced players.
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  #15  
Old April 20th, 2010, 01:38 PM
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Default Re: Another quick on on astral Corruption...

I would agree, it isn't game-winning. It is just a pain in the butt.

I cast it in the MP Game 'Thunderdome', and it hasn't been game winning. Or game ending. and it hasn't gotten me attacked. It is just a hassle to everyone. Increases time for micro, and is unlikely to do much, you don't even get to watch the battles as 'your' horrors attack the enemy!
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  #16  
Old April 20th, 2010, 03:10 PM

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Default Re: Another quick on on astral Corruption...

Yeah micro increasing spells kinda suck.

Same problem with wild hunt.
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  #17  
Old April 20th, 2010, 06:45 PM
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Default Re: Another quick on on astral Corruption...

I agree it's a pain because of the micro, but I do like the doom horrors that show up, just because they look cool. Some good side benefits are:

- Send Lesser Horror has a chance to get upgraded to a regular horror
- The Hunter of Heroes will hunt down heroes in the HoF

It's not a game-winning spell IMO. I'm 0-for-3 (maybe more) in MP games where I've cast it.
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  #18  
Old April 21st, 2010, 02:47 AM

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Default Re: Another quick on on astral Corruption...

I'm 2/2 out of games where I've cast it.

I think it depends on the games, and how you've set it up.

If you've played the game to setup the global (deprive other nations of a blood economy, attack astral nations first), and can get the spell off pretty early - its pretty brutal.
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  #19  
Old April 21st, 2010, 07:55 AM

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Default Re: Another quick on on astral Corruption...

In my case, and the reason of opening this thread, is that I am playing as LA Ermor, and allegedely somewhat dominating the game, having the lead in research and being the first at having forged a decent number of artifacts etc

Thus my opponents casting AC to limit my ability to continue sumonning tartarians, mages and rituals that LA Ermor is based upon.

My opponents have reached a state where they do not care much who really wins aslong as it is not me. As Ermor LA has little Astral I'm quite fukced and c'ant blame them obviously, a good move.
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  #20  
Old April 21st, 2010, 08:39 AM
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Default Re: Another quick on on astral Corruption...

Quote:
Originally Posted by vfb View Post
...
- Send Lesser Horror has a chance to get upgraded to a regular horror
...
I did not know this! Do you happen to know the chance of upgrade?

I have been forging astral boosters for my S3 mages to let them cast the bigger horror spell; if the chance of upgrade is high, this is likely a waste (or a bigger waste than it already is).
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