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November 8th, 2001, 03:05 AM
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General
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Re: New features I would like to see>>>>
quote: Originally posted by suicide_junkie:
Some new abilities:
- "Explodes when destroyed"
When this component takes enough damage to be marked as destroyed, it will apply an extra [Value 1] points of damage to the ship, of damage type [Value 2].
With this ability, you can have supply storage tanks and/or weapons explode when they are hit, and even "StarTrek" style warpcores that usually destroy the ship when the enemy gets a lucky hit.
- Planet - Tractor Beam
All ships within a distance of [Value 2] have an increased maximum movement of [Value 1].
This ability would allow you to move engineless crippled ships back to base for repairs, if they are close enough to the tractor beam facility. You could also launch interceptor ships faster than their normal movement, to help defend against enemy incursions.
A long chain of planets with Tractor beam facilities would form a sort of highway, moving ships across your empire quickly, at the expense of many facilities.
I remember someone was posting a while back that he had suggested the 'additional damage when destroyed' ability to MM and it was promised in an upcoming patch. Must be one of those things that gets forgotten in the rush of bug fixes.  So, suggest it again. It would be a cool ability to have. Especially as a balancing factor for some bad-*** weapon. If your ship/fleet manages to wipe out the enemy quickly, no problem. But if combat goes on for a while and you start taking internals, ouch...
Planet tractor beam is not necessary if the existing tractor beam could work on the strategic map. Some sort of 'rule' for fleets could be created that would save a lot of complicated interface additions. Movement averaging between ships that have at least one tractor beam and ships that are slower than the average value for the entire fleet, for example. Even a simple +1 movement to damaged ships if there's at least one 'partner' ship in the fleet that is faster and has a working tractor beam. As long as they can have some sort of effect it's good.
[This message has been edited by Baron Munchausen (edited 08 November 2001).]
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November 8th, 2001, 03:53 AM
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Re: New features I would like to see>>>>
1. Positive Random Events
2. Wheel Mouse Support
3. Add AI Aggression Text files.
4. Add feature to set individual Race Tech level from Begginer to Advanced.
5. Add feature to build que that would allow player to ADD X item in all empty construction que's for building.
6. Add Statistic information that breaks down your population by Race, Type of Atomosphere they breath, and Population Numbers.
7. An ENGAGE or FLEE option to battle. Gives player the option of leaving a battle zone in order to preserve player fleet prior to battle. If Flee is used, no battle occurs, if Engage is used, then option for Stratigic or Tatical combat.
8. Improved AI responses to Political situations.
9. Improved AI willingness to offer trades of technology or other.
10. Speed up the time it takes to make turns.
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New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet
[This message has been edited by Atrocities (edited 08 November 2001).]
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November 8th, 2001, 05:51 AM
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Corporal
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Re: New features I would like to see>>>>
1) More hidden tecks.
2) More non weapon tecks.
3) Derlicked ships in space or morroned on planets with there own teck on the ship.
4) Random space monsters like in botf.
5) Special weapon tecks that fire large bursts of energy that are used to cause general damage to (wide areas) in front of the ship and to disrupt fighter and missile attacks.
6)INTELL ; With Europe discussing a multi-national military force, I was thinking it would be nice to be able able to pool forces among allies. In the simplest form, this would consist of just loaning ships to an ally. I don't mean just moving a fleet to help an ally, or giving ships; I mean telling a task force to accept orders from a neighboring emperor until they hear otherwise.
I think there'd be a few obvious advantages, like the ability to help an ally without risking tipping the balance between you and them; slow down an enemy's advance before he reaches YOUR borders; maybe gain intelligence information if your fleet is allowed to fly around in an allies borders. The ally has the benefit of being able to deploy the ships where they need it, and would at least get some notice before they took off and left.
[This message has been edited by HEMAN (edited 08 November 2001).]
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November 8th, 2001, 06:02 AM
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Captain
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Re: New features I would like to see>>>>
quote: Originally posted by Atrocities:
1. Positive Random Events
This can be found in my events file, there are like 10 positive events. just copy into you data file and keep on playing.
You can find it on the PBW site in the download section.
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November 8th, 2001, 04:18 PM
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Major
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Re: New features I would like to see>>>>
1) Warp Point - Jump Delay. So you can set delays for jumps between systems, rather than instantanious travel. Or make it a movement cost as they travel through.
2) A Solar System generator button within the Map editor to generate individual systems.
3) A jump component for ships. Something like a Worm Hole Creator with a timer set on the Worm Hole that would cause it to automatically collapse after a set number of turns.
4) Area of effect weapons.
Is there someplace else where you would make an "official" request to see these additions?
Thanks!
Val
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November 8th, 2001, 07:05 PM
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Brigadier General
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Re: New features I would like to see>>>>
more and different tech found on planets with ruins. set them at random therefore they would not be in every game. This tech would not be available to anyone else in the game, such as, super missle-full range max damage immeidately, clocking device that also defeats all scanners, massive planet weapon mount extending range to the max limit for all non missle weapons, Unearthing a new additional aggressive, hostile, xenophobic race with new traits, when you discover the ruins they automatically come out of deep sleep and pop up on all planets in that system including capturing all those that have colonies (they were hidden in deep vaults under-ground) with fleets coming out of vaults within the planet's core with new unknown weapons not available to other players, a new tech tree other then orgainic, temporal, religious etc,
just some ideas mac
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just some ideas Mac
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November 13th, 2001, 09:08 AM
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Shrapnel Fanatic
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Re: New features I would like to see>>>>
Bump
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 13th, 2001, 04:06 PM
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Major
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Re: New features I would like to see>>>>
1) It would also be cool to see random events that give you a choice.
Such as:
Alien Device Found � a) Quarantine it b) Begin testing
2) A retreat order for combat. So if you are faster or equal in speed to your opponent you can flee/out maneuver them.
3) Capital Systems/Planets.
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November 13th, 2001, 09:05 PM
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Corporal
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Re: New features I would like to see>>>>
I like the flee option, but it needs some work. Otherwise, it is only another advantage for the human player, in that he will never choose to fight a battle he cannot win. Maybe only have it kick in after 10 turns and then give a large negative bonus to the fleet and ships.
Brings up another thing--empire morale (possibly a different value for each empire).
An option for WP decomposition and for new ones spontaneously opening.
I like the ally feature someone suggested...aka joint strike force.
This is for 5 (if it ever comes to be)...Given the new Civ 3 release, I would love to see specific resources put into the mix. But different from Civ...
-A) Make it completely moddable (ie add new, change attributes, etc).
-B) Have some that are on ALMOST every planet. And have a host of others that are harder to find.
-C) Give them the option to be finite.
-D) Maybe expand the resource extraction techs to that the player could not tell if a given planet had the higher levels of research.
Of course that would be another thing for the AI to wrestle with. In civ 3, the AI doesn't do such a great job by my mind. I just suggest this to give economics a greater impact on the game. As it stands now, it is rare that a player suffers in long game from a lack of one of the three resources. Usually we suffer from a general lack, because we do not have enough planets. And even if this hurts the AI further, so be it. It would be great for pbw games.
A few ideas.
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November 13th, 2001, 10:02 PM
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Brigadier General
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Re: New features I would like to see>>>>
how about an option you could use or not where not every planet would have all three resources but only 1 or 2 of the resources instead of all three?? This wouldn't have to be for each planet but maybe 2 or 3 in each system, make this a random game setup option. This would make planets worth more and fighting over those with all three or just those you need worth fighting over, or something along this line.
just some ideas mac
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just some ideas Mac
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