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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old April 3rd, 2010, 08:41 AM

mehrunes_dagon mehrunes_dagon is offline
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Cool Re: Warhammer MA - Second version now up

I wish the collection included Chaos Undivided and other nations (such as Angmar) and magic site diversity mod
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  #12  
Old April 3rd, 2010, 10:06 AM

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Default Re: Warhammer MA - Second version now up

Angmar isn't warhammer. Magic site diversity,... is interesting. I could do a version which included that. I'm a bit worried about the quality of some of the sites, simply because they're user submitted and I haven't tested it that much.
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  #13  
Old April 3rd, 2010, 01:21 PM

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Default Re: Warhammer MA - Second version now up

Thanks for this Sombre!

RE: Magic Site mod, you should talk to Squirrel. As I recall he took an in-depth look at it and found that the majority of the sites were uniques, and quite a few were just plain poorly designed. He also thinks that the mod might mess with the magic settings set at the beginning of the game.
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  #14  
Old April 3rd, 2010, 04:22 PM

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Default Re: Warhammer MA - Second version now up

Here's the dm upload for people who were having problems with the tomb kings flag.

The main version on the OP is also fixed, but it might be annoying to redownload that.
Attached Files
File Type: zip warhammerma 2 just the dm temporary.zip (164.4 KB, 90 views)
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  #15  
Old April 4th, 2010, 11:40 AM

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Default Re: Warhammer MA - Second version now up

ALSO ATTACHED to the first post is an alternate .dm (so you still need to have installed the other zip for the graphics) which does not include Streamers and Standards or Endgame Summons, for those of you who just want the nations + CBM.
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  #16  
Old April 7th, 2010, 10:39 AM

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Default Re: Warhammer MA - Second version now up

Next for this mod is to fold in Burn's very recent Dwarf update, then to offer another version with other MA nations added in (Arga Dis, Tharoon, Avernum?) after they have been reversioned to avoid ID clashes.
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  #17  
Old April 7th, 2010, 10:41 AM
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Default Re: Warhammer MA - Second version now up

yummy

Keep up the great work.
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  #18  
Old April 9th, 2010, 02:12 AM

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Default Re: Warhammer MA - Second version now up

Bug found. It appears that casting eagle eyes also casts the touch of madness spell. I double checked, this is the only mod enabled.
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  #19  
Old April 9th, 2010, 04:20 AM

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Default Re: Warhammer MA - Second version now up

Huh. Don't understand why. Eagle Eyes is not modified by the dm. It is copied, by a newspell with research -1 (therefore shouldn't be researchable) which nextspells berserk, but it's hard to see how that would interfere with the actual eagle eyes spell (which is unchanged).

I'll look into it. This would be an Ogre Kingdoms bug though, not a warhammer ma bug, as far as I can see.
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  #20  
Old April 9th, 2010, 05:22 AM

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Default Re: Warhammer MA - Second version now up

My current thinking is that I've probably misunderstood what researchlevel -1 actually means. I thought it meant the spell would not appear in research and not be castable. But I suspect it actually just means it's like a holy spell - doesn't appear at level 0, but you still already know it and can cast it.

If this is the case, the 'eagle eyes' you were casting was actually a copy which was designed to work as a onebattlespell and never be castable. So eagle eyes (if researched) should be showing up in your castable list twice.
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