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March 27th, 2010, 04:58 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
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Re: reverse communion slave orders
Sorry,not clear about bow. Why? Just not to overload slaves by fatigue?
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March 27th, 2010, 05:46 AM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: reverse communion slave orders
Correct, firing bow gives zero or neglible fatigue, and it allows the master to stay in the battlefield and even have some use without retreating, and it allows you to keep the master in the same prov after the fight, unlike retreating. All this while having your slaves spamming soul slay or something similar without any hinderance from your master.
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March 27th, 2010, 10:15 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
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Re: reverse communion slave orders
Good correction Jarkko. I've only used it with one blood master and many many slaves so I didn't even check the fatigue.
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March 28th, 2010, 04:18 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
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Re: reverse communion slave orders
Thanks, good example. But still I can't understand about reinvigoration...I just can't understand mathematics - is it possible in yuor case of 6 slaves, 4 masters, just by casting reinvig by second, 3d master to move fatigue of all to zero or close?
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March 28th, 2010, 07:58 PM
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BANNED USER
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Join Date: May 2004
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Re: reverse communion slave orders
My example was 8 slaves 4 masters.
I had worked out a formula to my satisfaction before... but I can't recall what it was. It was something like b^2 * 20 fatigue recovered...
And sure, its possible to reduce fatigue with 2nd or 3rd master. Thats just communion 101.
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March 28th, 2010, 09:01 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
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Re: reverse communion slave orders
101?
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March 29th, 2010, 08:18 AM
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Second Lieutenant
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Join Date: Sep 2008
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Re: reverse communion slave orders
Quote:
Originally Posted by militarist
101?
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http://en.wiktionary.org/wiki/101
See the Adjective sense.
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March 30th, 2010, 09:22 AM
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Major
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Join Date: Sep 2005
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Re: reverse communion slave orders
Maerlande example is all wrong.
Once the communion master casts communion master the slaves will not cast anything before the communion master do not cast for a turn.
Better to have the two master first in the orders.
Yogi (M): Communion master, PotS, retreat
Yogi (M): Communion master, LotNS, retreat
Yogi S1: Communion Slave, hold, Soul Slay, SS, SS, Cast
Yogi: same
Yogi: same
Yogi: same
Yogi: Same
Yogi: same
Yogi: same
Yogi: same
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March 30th, 2010, 10:13 AM
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Major General
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Join Date: Jun 2009
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Re: reverse communion slave orders
Quote:
Originally Posted by Folket
Maerlande example is all wrong.
Once the communion master casts communion master the slaves will not cast anything before the communion master do not cast for a turn.
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No, the slaves will not cast anything in a turn iff a master casts before they get to act. If a slave acts before the first master, he may cast spells normally. Actually try it, it works.
Quote:
Better to have the two master first in the orders.
Yogi (M): Communion master, PotS, retreat
Yogi (M): Communion master, LotNS, retreat
Yogi S1: Communion Slave, hold, Soul Slay, SS, SS, Cast
Yogi: same
Yogi: same
Yogi: same
Yogi: Same
Yogi: same
Yogi: same
Yogi: same
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I dislike retreating the masters, and thus putting them on the top, because it breaks up your army for future use. Further, the effect of masters on communion slave fatigue is mostly irrelevant. You also only need one master:
S1s all
Slave1: Communion Slave, Hold, LotNS (2s), SSx2 (fatigued out - who cares?)
Slave2-n: CSlave, Hold, SSx3
Master: CMaster, PotS, SSx3
Each master SS produces a whopping 20/n fatigue for each slave, or ~2.5 fatigue per slave per casting with 8 slaves. Ie, not relevant.
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March 30th, 2010, 09:28 AM
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BANNED USER
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Re: reverse communion slave orders
You should test that before you say it's wrong. I've been using that setup regularly in 5 games for months. Works just fine.
ChrisP's comment on the reinvigoration makes sense, but your's is incorrect. What you have shown works, but so does mine.
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