Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
NAPs - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 29th, 2010, 12:59 AM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: NAPs

The trickiest, simplest way to always honor every NAP you enter: Don't ever enter an NAP.

A strategy for those who are obsessed with keeping their word, yet can't stand diplomatic schedule management.
Reply With Quote
  #12  
Old March 29th, 2010, 02:33 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: NAPs

Not all NAPs need to be 'end with N turns warning' either. I often prefer sunset provision NAPs, since their expiration doesn't necessarily mean an imminent attack, and I don't have to announce my intentions or lack thereof.

(ie, a NAP that automatically expires at the start of turn K).

This can let you 'guarantee' peace with one nation for a set period of time, which is often sufficient.
Reply With Quote
  #13  
Old March 29th, 2010, 02:41 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: NAPs

Quote:
Originally Posted by GrudgeBringer View Post
However, I played my first turn of my first MP game with the idea of I would play the Paladin with Lawful Good (for you RPG Players), sounds like you may have adopted that also.
The funny thing is, based on the D+D alignment metric, you could argue everything from LG to *neutral evil* would honor all agreements they entered into given the existence of a meta-game. Self-interest is enough to motivate people to keep their commitments if they know with near-certainty they will likely be dealing with the same players again.

(Suppose confidence that your treaty partner will honor an agreement is both beneficial to you and conditional on your honoring past agreements with him. Thus breaking an agreement causes an egregious harm to your future agreements, and the benefits to doing so would have to be absolutely enormous to be justified. Given the number of future games you might play with a given person is unbounded, I'm not sure there's any in-game benefit large enough that would justify failing to follow through on your treaty agreements).

Basically, its repeated prisoner's dilemma, and even game theory tells us that the best strategy in that circumstance is to trust everyone the first time, and respond tit-for-tat to their actions.

Now, if someone wanted to play a chaotic alignment, it would be rather entertaining to watch, but would likely blow up in their face.
Reply With Quote
  #14  
Old March 31st, 2010, 09:40 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: NAPs

Actually, your right....

I had never really thought of it like that. You make an excellent point.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.