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  #11  
Old March 18th, 2010, 09:15 AM
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Default Re: werewolfing item..

Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
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  #12  
Old March 18th, 2010, 09:58 AM
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Default Re: werewolfing item..

Quote:
Originally Posted by Olive View Post
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
Interesting trivia - when a unique summoned unit like the Tlaloque transforms into a new unit type, the original unique unit can be re-summoned. This can be of situational use to gain multiple casters with particular paths.

Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units...
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  #13  
Old March 18th, 2010, 12:08 PM
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Default Re: werewolfing item..

Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) That is a cheap thug if you ever saw one (although not quite available on demand...).
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  #14  
Old March 18th, 2010, 12:25 PM
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Default Re: werewolfing item..

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Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) That is a cheap thug if you ever saw one (although not quite available on demand...).
Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
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  #15  
Old March 18th, 2010, 12:50 PM
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Default Re: werewolfing item..

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Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
Hmmm... I have a distinct memory of having a N1E1 hoburg transfering to a werewolf. Cast Stoneskin, Ironwill, Resist Elements, Attack Rear, with a Vine Shield, FireBrand and Flying Boots, wreaking havoc as a raider-thug.


EDIT: And the Lycanthrope Amulet in question was nicked from an assassin who attacked the hoburg, and I never (of course) got rid of the item before he transformed...
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  #16  
Old March 18th, 2010, 12:53 PM
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Default Re: werewolfing item..

They get a slight chance for an earth or water path. Something like 20 or 25%. I think a nature/water horticulturist would make a cool thug .
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  #17  
Old March 18th, 2010, 03:03 PM

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Default Re: werewolfing item..

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Quote:
Originally Posted by Stavis_L View Post
Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
Hmmm... I have a distinct memory of having a N1E1 hoburg transfering to a werewolf. Cast Stoneskin, Ironwill, Resist Elements, Attack Rear, with a Vine Shield, FireBrand and Flying Boots, wreaking havoc as a raider-thug.
The lycanthropy amulet applies "gone beserk". "Gone beserk" will prevent him from casting anything in battle just like Touch of Madness.
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  #18  
Old March 18th, 2010, 05:54 PM
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Default Re: werewolfing item..

Bah that sucks. Can you remove the amulet after the transformation or is it cursed?
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  #19  
Old March 18th, 2010, 07:23 PM
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Default Re: werewolfing item..

It's cursed.

Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by Olive View Post
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
Interesting trivia - when a unique summoned unit like the Tlaloque transforms into a new unit type, the original unique unit can be re-summoned. This can be of situational use to gain multiple casters with particular paths.

Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units...
Yep, tried it, it worked. But in that particular case, the Skinshifter's old age is 200 and the Tlaloques are more than 1000 years old so the transformed creature will certainly gain afflictions without Gift of Health or the Chalice.
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  #20  
Old March 19th, 2010, 08:20 AM
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Default Re: werewolfing item..

The transformed spellcaster does just fine in the research/ritual department, but becomes useless as as combat mage. So, while the lycanthropos amulet is not the end of everything, it's annoying as all hell.
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