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March 18th, 2010, 09:15 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: werewolfing item..
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
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March 18th, 2010, 09:58 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Thanked 95 Times in 60 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Olive
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
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Interesting trivia - when a unique summoned unit like the Tlaloque transforms into a new unit type, the original unique unit can be re-summoned. This can be of situational use to gain multiple casters with particular paths.
Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units...
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March 18th, 2010, 12:08 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
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Re: werewolfing item..
Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) That is a cheap thug if you ever saw one (although not quite available on demand...).
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The Following User Says Thank You to Jarkko For This Useful Post:
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March 18th, 2010, 12:25 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Jarkko
Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) That is a cheap thug if you ever saw one (although not quite available on demand...).
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Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
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March 18th, 2010, 12:50 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Stavis_L
Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
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Hmmm... I have a distinct memory of having a N1E1 hoburg transfering to a werewolf. Cast Stoneskin, Ironwill, Resist Elements, Attack Rear, with a Vine Shield, FireBrand and Flying Boots, wreaking havoc as a raider-thug.
EDIT: And the Lycanthrope Amulet in question was nicked from an assassin who attacked the hoburg, and I never (of course) got rid of the item before he transformed...
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March 18th, 2010, 12:53 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Thanked 106 Times in 71 Posts
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Re: werewolfing item..
They get a slight chance for an earth or water path. Something like 20 or 25%. I think a nature/water horticulturist would make a cool thug .
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March 18th, 2010, 03:03 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: werewolfing item..
Quote:
Originally Posted by Jarkko
Quote:
Originally Posted by Stavis_L
Do you mean the horticulturist? Er...not sure what the point gaining a 1N werewolf would be (vs. just a normal werewolf?)
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Hmmm... I have a distinct memory of having a N1E1 hoburg transfering to a werewolf. Cast Stoneskin, Ironwill, Resist Elements, Attack Rear, with a Vine Shield, FireBrand and Flying Boots, wreaking havoc as a raider-thug.
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The lycanthropy amulet applies "gone beserk". "Gone beserk" will prevent him from casting anything in battle just like Touch of Madness.
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March 18th, 2010, 05:54 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: werewolfing item..
Bah that sucks. Can you remove the amulet after the transformation or is it cursed?
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March 18th, 2010, 07:23 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: werewolfing item..
It's cursed.
Quote:
Originally Posted by Stavis_L
Quote:
Originally Posted by Olive
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
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Interesting trivia - when a unique summoned unit like the Tlaloque transforms into a new unit type, the original unique unit can be re-summoned. This can be of situational use to gain multiple casters with particular paths.
Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units...
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Yep, tried it, it worked. But in that particular case, the Skinshifter's old age is 200 and the Tlaloques are more than 1000 years old so the transformed creature will certainly gain afflictions without Gift of Health or the Chalice.
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March 19th, 2010, 08:20 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: werewolfing item..
The transformed spellcaster does just fine in the research/ritual department, but becomes useless as as combat mage. So, while the lycanthropos amulet is not the end of everything, it's annoying as all hell.
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