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  #11  
Old February 28th, 2010, 10:19 AM
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Default Re: Doom Horror spin cycle

I think you get 3per hit, 1per turn, and 1per being in combat, no matter what happens. It might be 2 for being in combat.
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  #12  
Old February 28th, 2010, 12:35 PM

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Default Re: Doom Horror spin cycle

On the few loosely related notes:
1. What happens when you wish for a doom horror? Does it join you, attack a caster, attack somebody randomly/whoever is most horrormarked, a random between joining and attacking?
2. If a specific doom horror is killed, is he gone for good or back in shape next turn? And, can the same doom horror attack several times at different places in one turn? (providing there are 5+ severely horrormarked pretenders all triggering a doom horror attack in a turn).
3. While we are on that, what happens when a pretender is dead (other than the obvious loss of a powerful unit)? Dominion plummets? Bless weakened or not working at all? Anything else?
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  #13  
Old February 28th, 2010, 01:09 PM
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Default Re: Doom Horror spin cycle

1)I read in the thread that it sticks around for a turn or so. I assume you can use it for that turn. It may have mentioned it attacking your own commanders, but I don't recall that clearly, as the nerf on it with just having it one turn is pretty severe.

2)I -assume- each doom horror can only make one attack/turn. So that's three, the others might get a regular horror, but I don't know.

3)Pretenders generate 2 temple checks and get 1 sure passed temple check/turn, except mictlan, whose pretender appears to only get the 1 passed check/turn, which seems to be able to spread (also, it looks like Mictlan's capital auto-check can spread... still not much spread... the candles still go up though, so their dominion has its positives). Bless is set a pretender design and does not change.

I've had 40 commanders with a soul contract on them (slight horror marked), and still only gotten a horror attack every 5 turns or so.
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  #14  
Old February 28th, 2010, 01:12 PM
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Default Re: Doom Horror spin cycle

1. IIRC, there's about a 50% chance it joins you. Otherwise, it probably just pops up in the province acting all cranky.
2. Like other uniques, they come back just fine if the RNG calls for them. I don't know about the possibility for multiple attacks in the same turn.
3. There's no loss of dominion, beyond not getting the pretender's domspread while he's away. The bless stays around just fine. The only penalty is that when the pretender's called back he loses one point in all magic paths, and he'll most likely have a couple of afflictions.
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  #15  
Old February 28th, 2010, 01:23 PM
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Default Re: Doom Horror spin cycle

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Originally Posted by BigDaddy View Post
2)I -assume- each doom horror can only make one attack/turn. So that's three, the others might get a regular horror, but I don't know.
I believe there are 5 doom horrors: Slave to Unreason, Maker of Ruins, Hunter of Heroes, Eater of Gods, Abomination of Desolation.
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  #16  
Old February 28th, 2010, 03:50 PM
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Default Re: Doom Horror spin cycle

You need a very, very tought god to resist all of those if you're severely horror marked. Good luck Jim.
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  #17  
Old March 1st, 2010, 04:23 AM

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Default Re: Doom Horror spin cycle

I have a question to tag on about horror-marking:

If you horror-mark a regular, non-commander unit and a horror later attacks, what form does this attack take? Is it similar to as to the "send horror" spell?

If that horror-marked unit is inside a fort, does the whole garrison fight the attacking horror?

thanks in advance for your replies,
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  #18  
Old March 1st, 2010, 05:02 AM
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Default Re: Doom Horror spin cycle

If you're horror marked and it attracts a horror, the combat comes as an assassination attempt.
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  #19  
Old March 1st, 2010, 06:15 AM
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Default Re: Doom Horror spin cycle

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by BigDaddy View Post
2)I -assume- each doom horror can only make one attack/turn. So that's three, the others might get a regular horror, but I don't know.
I believe there are 5 doom horrors: Slave to Unreason, Maker of Ruins, Hunter of Heroes, Eater of Gods, Abomination of Desolation.
You can add Eater of Dreams to the list, it's one of the early ones. Not sure if there were any more of them than that. Defiler of Dreams could have been one of the newer ones, or was that a generic dream horror?
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  #20  
Old March 2nd, 2010, 04:08 PM
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Default Re: Doom Horror spin cycle

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by BigDaddy View Post
2)I -assume- each doom horror can only make one attack/turn. So that's three, the others might get a regular horror, but I don't know.
I believe there are 5 doom horrors: Slave to Unreason, Maker of Ruins, Hunter of Heroes, Eater of Gods, Abomination of Desolation.
You can add Eater of Dreams to the list, it's one of the early ones. Not sure if there were any more of them than that. Defiler of Dreams could have been one of the newer ones, or was that a generic dream horror?
Yes, those are all there are right now.I honestly have to say that I never saw the Defiler of Dreams before. It seems that it's only being used by the Send Dream Horror spell.
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