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Old December 18th, 2009, 10:31 PM

alansmithee alansmithee is offline
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Default Warhammer: Wood Elves

Before talking about the mod, I'd like to thank Thilock_Dominus for allowing me the use of his graphics from his Dominions 2 mod, and also offering to design a banner for this one (which turned out great in my opinion). And graphical inconsistencies/ugliness is due entirely to my clumsy editing of his originals, which were great. Also, I am using numerous place holder images (glade riders, wind hawk riders, wind hawk rider champion, treekin, force of nature) which will be replaced. There's also a couple of units (shadow sentinel and royal eagle come to mind) which I hope to upgrade later. But since the mod rules are functional, I wanted to start getting feedback. This is my first mod, and is probably quite unbalanced. It should be balanced against (and compatible with) the other Warhammer nations, which I think are generally also balanced against the regular MA nations. Any comments, critiques, or advice would be more than welcome.

A few things about design philosophy. First, I tried to stay as close as possible to the Wood Elf army book. I was also working to create a general baseline elf stat line. What that ended up being is a boosted defense, attack, precision, and AP. This came at the expense of str and hp. I still think the elves are better stat-wise (as they should be), but hopefully the cost will help keep a balance. Also, because of Warhammer rules, archery isn't as devestating (nor is being unarmored in general). The only elf unit that has actual armor is the wild riders, and none have shields. In WH, distance, formation (skirmishers, which elves mostly are), and cover mitigate archer damage. Dominions has essentially 3 protections against archery, and the only one elves really have (based on the army book) is magical. With that in mind, I decided to give one unit true shields (and hopefully costed them enough), and added two pseudo-shields to a couple other units to simulate the protections afforded them in the warhammer rules. Now, I'm particularly worried about one unit in question (the wardancers) being too strong based on their dodge shield, but I think with the cost, low hp, and lack of any other protection they will hopefully be ok. Also, as the premier archers in WH, I gave them a base bow that is extremely strong. However, all units otherwise have very low dmg weapons (outside of charges).

So I hope people enjoy this, and give me feedback. This is VERY early in the testing, so I'm more than open to other ideas or suggestions.


edit: Unit list is pretty much set. Might add windriders back in later (code is there), but that depends on my modeling, and also if I can think of a battlefield role for them. All "forest spirits" now get a forest shape (treekin, force of nature, wild riders + commander, dryads). Orion tuned down a bit, and added a new hero. Wardancers cheaper (still trying to get the balance right on them).

edit: New version, more bug fixes, spellweavers changed, added female tag to seducer. Still graphics need work, I'll try to get some work in later (vacation ended sooner than expected). Attachment 9186
Attached Files
File Type: zip woodelves15.zip (135.2 KB, 801 views)

Last edited by alansmithee; January 5th, 2010 at 06:15 AM..
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