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  #11  
Old December 14th, 2009, 11:14 AM

Sombre Sombre is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

I don't think you remember well.

They can produce gems. They can spawn units. They can't give you gold or resources.

Sites can give you gold or resources. Maybe you're thinking of those.
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  #12  
Old December 14th, 2009, 01:09 PM
Squirrelloid Squirrelloid is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Re: Equites - why don't you take a look at *EA* Ermor - it might have what you're looking for. I honestly don't find equites very thematic, since the Roman empire had very few mounted troops, all barbarians. Also, no one would object too much if you buffed EA Ermor a little bit.

MA Ermor is like the Roman Empire during its fall. The legion is in shambles, not the proud institution of an earlier era.
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  #13  
Old December 14th, 2009, 01:23 PM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

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Originally Posted by Squirrelloid View Post
Re: Equites - why don't you take a look at *EA* Ermor - it might have what you're looking for. I honestly don't find equites very thematic, since the Roman empire had very few mounted troops, all barbarians. Also, no one would object too much if you buffed EA Ermor a little bit.

MA Ermor is like the Roman Empire during its fall. The legion is in shambles, not the proud institution of an earlier era.
I agree with your distinction, but the equstrian order was an important part of the roman army (composed by the top social class in Roman society), from the republic era to the later imperial era (400 AD), in some manner we can consider it an invariant element in the -otherwise - very changeable army composition.

Thanks for your opinion,
Fosforo
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  #14  
Old December 14th, 2009, 01:26 PM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Quote:
Originally Posted by Sombre View Post
I don't think you remember well.

They can produce gems. They can spawn units. They can't give you gold or resources.

Sites can give you gold or resources. Maybe you're thinking of those.
Unfortunately for me, you're right. I've made mistake with instructions of the nation/magic site section.

So not more aedile? Or simply a poorly interesting supply bonus?

Fosforo
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  #15  
Old December 15th, 2009, 08:24 AM

thejeff thejeff is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

I also don't believe it's possible to "create a magic site that is not a starting site but that is searchable only by unit of a given nation (ermor in the case)."

It's a neat idea, but I don't think it can be done.
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  #16  
Old December 15th, 2009, 02:43 PM

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Default Re: The triarii have to rejuvenate! (CBM 1.6)

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Originally Posted by thejeff View Post
I also don't believe it's possible to "create a magic site that is not a starting site but that is searchable only by unit of a given nation (ermor in the case)."

It's a neat idea, but I don't think it can be done.
Exactly, it's strangely not possible. But it seems easy to implement, maybe in a future patch...

Fosforo
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  #17  
Old December 16th, 2009, 07:12 AM

Sombre Sombre is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Doesn't seem strange that isn't moddable. That's pretty different from anything we currently have. It isn't like it's something that's already in the base game, after all.

If you think that's an obvious one that should be in our modding capability, get used to being disappointed, because dom3 modding is actually pretty limited. The reason it has an active community is that it's easy. There's also a whole load of stuff on the mod command wishlist which would come ahead of something like that, if we did get a patch.
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  #18  
Old December 16th, 2009, 10:52 AM
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Fosforo,

I agree with your take on it, so I changed all my Triarii to #startage 43. That seems to be a sweet spot to get some old age ones but mainly around 48ish in age. I also changed my Censors and Lictors to recruit anywhere and I am probably going to beef the lictor up a little more.
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  #19  
Old December 16th, 2009, 03:34 PM

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Default Re: The triarii have to rejuvenate! (CBM 1.6)

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Originally Posted by Foodstamp View Post
Fosforo,

I agree with your take on it, so I changed all my Triarii to #startage 43. That seems to be a sweet spot to get some old age ones but mainly around 48ish in age. I also changed my Censors and Lictors to recruit anywhere and I am probably going to beef the lictor up a little more.
I did the same thing: 43. My two games was more funny and finally I had the opportunity to use triarii.

I also switched Censor (cost lifted to 50 from modded 30) and Lictor to recruit anywhere. Finally, to rebalance the quantity of troops cap only, I have created a nes site: colosseum (starting and uniqe site) where is possibile to recruit retiarius and gladiator, so they become cap only. Therefore, the colloseum grants 8 gold per turn to simulate in some manner the income effect of the gladiator games.

How can you modify the temple of dead attributes? I had many problems to delete the censor/lictor attributes. Can you post me the #selecnation ... #endslect script.

Thanks, I'm happy to find an other promotive of the "rerjuvenate triarii" group

Fosforo
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  #20  
Old December 16th, 2009, 03:35 PM

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Default Re: The triarii have to rejuvenate! (CBM 1.6)

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Originally Posted by Foodstamp View Post
Fosforo,

I agree with your take on it, so I changed all my Triarii to #startage 43. That seems to be a sweet spot to get some old age ones but mainly around 48ish in age. I also changed my Censors and Lictors to recruit anywhere and I am probably going to beef the lictor up a little more.
Lictor: probably a nice and realistic addition can be a little unrest bonus.

Fosforo
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