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December 6th, 2009, 08:50 PM
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Re: EA Atlantis - Bad*ss Battletoads
Well, I like to take luck just to be free of the indy attacks and for the free gold, but yes, EA atlantis has exactly 1 hero, who isn't even a multihero.
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December 6th, 2009, 08:51 PM
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Second Lieutenant
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Re: EA Atlantis - Bad*ss Battletoads
i'm not baalz, but W4 is there for site searching and high level spells.
but i rarely play with EA atlantis, so i'm just guessing
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December 6th, 2009, 08:58 PM
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Re: EA Atlantis - Bad*ss Battletoads
Water is so you can cast Streams from Hades and Summon Naiad, which get you into Death and Nature respectively.
I think the reasoning behind Drain-2 is partially to try and mitigate your MR problem against R'lyeh. My preference is towards Magic-1, too, if just because I like Coral Priests as my main researchers(mmm, 45 gold/sacred)
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December 6th, 2009, 09:02 PM
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Re: EA Atlantis - Bad*ss Battletoads
also... ummm what about dominion strength? Unless i did something wrong, the current build allows for a dominion strength of 5 with 10 points left but if you sell one point of your scales (death 1?) then you can move to dominion strength 7 with 1 point left.
please clarify- i really like atlantis.
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December 6th, 2009, 09:18 PM
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Re: EA Atlantis - Bad*ss Battletoads
Kokythiads and Naiads seem central to this strategy, so water is definately a must to follow this guide. Then there's leviathans and hidden in snow etc.
I'd like to emphasise how much nice spells you have in enchantment that synergises with this way of playing Oceania.
Strenght of giants, raise dead, dragon master(for your naiads to spam ice drakes), clay men, fire/winter ward, quagmire, foul vapors, water ward, grip of winter, rigor mortis, relief, life after death, leviathan, serpents blessing(with foul vapors), Warriors of muspel/neifelheim, mass regeneration.
I´d make enchantment the third priority next to conjuration and alteration.
Also, the deep shambler has three attacks and higher protection, hp and strength than the deep one. Not saying it is a better unit in general but if you are purely looking at damage output/hp per square early on or are facing battlefield wide damage spells it can be better.
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December 6th, 2009, 09:20 PM
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Second Lieutenant
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Re: EA Atlantis - Bad*ss Battletoads
well, Death is the scale i hate. maybe Drain3, even if the -2 to research seems heavy.
you can't touch the other scales too much, you'll need a lot of soldiers(cash, gems and resources) to overwhelm quality.
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December 6th, 2009, 11:07 PM
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Re: EA Atlantis - Bad*ss Battletoads
Yeah, obviously there is a bit of room to tweak several of the specifics to your own personal preferences. You could swap in death-3 and up to magic-1, though that may make R'lyeh more challenging and hit your long term income. Pick your poison.
@Fantomen: No doubt at all that there's some very nice stuff in enchantment, but I don't think I'd hit it before construction unless there was something specific I needed for my situation. Construction gives you skull mentors and lightless lanterns, which then makes the enchantment research a snap. It also gives you skull staffs, and hence darkness & drain life which is a critical target. There's also loads of secondary big benefits available from wave breakers to earth boots and water bracelets.
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December 6th, 2009, 11:16 PM
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Re: EA Atlantis - Bad*ss Battletoads
Oh, also in doing some test for this guide I nabbed two different heroes who were both pretty nice. Both could summon free units, and one was a W/N mage who would be a very nice addition if you nabbed him early and he could help look for kelp fortresses. CBM includes worthy heroes I believe, which is likely where they're from.
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December 7th, 2009, 12:17 AM
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Re: EA Atlantis - Bad*ss Battletoads
I know the W/N mage, but when I looked at the CBM 1.6 DM file he was the only one in the EA atlantis heroes section?
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December 7th, 2009, 12:31 AM
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Re: EA Atlantis - Bad*ss Battletoads
The other one was the commander of the living pillars, and could generate them for free.
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