.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old September 26th, 2009, 07:19 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Agartha summons

A few ideas:
Cavemen--a spell that cheaply summons say 6 or more of these guys at a time.

Grue--3 headed blue-black worm things that vaguely resemble hydra hatchlings (to save a bit on sprite creation), but only have bite attacks, no poison. Stealthy, blind, 3 bite attacks, extremely weak, but gain a great deal of strength in darkness. Slow moving.

Low level spell that gives you a skeletal undead cavebear. Tougher than a normal skeleton, with all the advantages/disadvantages except for armour/weapons. 2 claw attacks, size 4.

Stygian Crawler--giant vaguely hermit crablike creature (shell resembles a cluster of stalagmites). 4 claw attacks, very slow but fairly tough, amphibious, decent prot, 1 eye.

Silent One--The Size 6 immobile skull of a gigantic Agarthan that's been encased in cave matter over centuries (thus both undead and construct). Excellent Prot, lots of hp, single bite attack, fear, blind. Useful for defense, to attract fire, and to break up charges.

Yogi--a spell that summons the identical Patala recruitable mage. Helps to better tie Agartha in to it's mythological roots, while providing a reasonably decent Astral mage.

Urgrue--Mother and Father of grues (hermaphrodytic, in other words). Unique summon, much more powerful high level SC/commander version of grue.



Agartha could also use more heroes, and possibly some forgeable items as well.

The reason I'm opposed to having whatever's behind the seal break free is because keeping whatever's there in it's prison seems to be integral and fundamental to the setup of Agarthan society. Release the Big Bad, and you make Agartha--which is already a tragedy--a meaningless, pitiful failure, as well.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #12  
Old September 26th, 2009, 12:14 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

hmm, i fear you are right Honey about the Thing Behind The Seal.
About the other summons my idea would be about what lives in the depths of the cave, and no undead.
The silent one will be used and i'll make some new armor/weapons with the ...ium, a light, durable and rare metal(mainly for commanders).
Now i'm looking for ideas on a cave fish, as all i found are white standard fish, maybe i'll use the crab(hard to do) or to work on the giant fish, paleing him and adding some tentacle
Reply With Quote
  #13  
Old September 26th, 2009, 04:34 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Agartha summons

Well, don't forget that Agartha already gets the Umbral, as well as good access to death magic, in which I think they're subpar, compared to Earth and Fire.

The big giant stone heads don't have to be undead, though. I was originally going to have them just be constructs, without the Fear, but I decided it would be nicer if they were more niche/interesting.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #14  
Old September 26th, 2009, 05:21 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

Ok, i created 3 weapon and 3 armor, check the text file, but do i chose their look when forging?
added also attack sprite for the spider, but i don't like it [it's suposed to be a stomp, but i think i's just a mess] (spr1 and spr2 on giant spider are the same or i have a problem?)
Oh, Do you think this mod is balanced? i can't play and i will not for a long time, so need your info.
Attached Thumbnails
Click image for larger version

Name:	cavespider2.jpg
Views:	124
Size:	3.2 KB
ID:	8875  
Attached Files
File Type: txt Agartha Summon.txt (2.6 KB, 136 views)

Last edited by Swan; September 26th, 2009 at 05:50 PM..
Reply With Quote
  #15  
Old September 26th, 2009, 06:22 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

Ok, for tonight i'm over.
choose what fish you like
Attached Thumbnails
Click image for larger version

Name:	agarthancavefish1.jpg
Views:	140
Size:	2.0 KB
ID:	8876   Click image for larger version

Name:	agarthancavefish1b.jpg
Views:	137
Size:	2.1 KB
ID:	8877  
Reply With Quote
  #16  
Old September 27th, 2009, 02:25 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

I finished the sprite, now i need to wrote stats of the agarthan snakefish
Attached Thumbnails
Click image for larger version

Name:	agarthansnakefish1.jpg
Views:	137
Size:	1.5 KB
ID:	8881   Click image for larger version

Name:	agarthansnakefish2.jpg
Views:	139
Size:	1.5 KB
ID:	8882  
Reply With Quote
  #17  
Old September 27th, 2009, 05:41 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

i decided to release my mod, you can find it in my first post.
-3 new weapon and armor for agartha(check 'em, dunno if they works)
-a recolored spider
-a killer moss
-the snakefish(pretty proud of it)
Reply With Quote
  #18  
Old September 28th, 2009, 04:55 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

What do you say about this as a giant agarthian skull?
And what use can i find for this star-nosed mole? i mean, it's pretty scary
Attached Thumbnails
Click image for larger version

Name:	silentone1.jpg
Views:	139
Size:	4.4 KB
ID:	8891   Click image for larger version

Name:	star-nosed mole.jpg
Views:	152
Size:	58.0 KB
ID:	8892  
Reply With Quote
  #19  
Old September 28th, 2009, 06:12 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Agartha summons

Giant starnosed mole with spikes on it's tentacles.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #20  
Old September 28th, 2009, 06:33 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: Agartha summons

v 0.3 finished, added a manawyrm to perform magic site search.
Attached Thumbnails
Click image for larger version

Name:	manawyrm1.jpg
Views:	147
Size:	15.6 KB
ID:	8898  
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.