A few ideas:
Cavemen--a spell that cheaply summons say 6 or more of these guys at a time.
Grue--3 headed blue-black worm things that vaguely resemble hydra hatchlings (to save a bit on sprite creation), but only have bite attacks, no poison. Stealthy, blind, 3 bite attacks, extremely weak, but gain a great deal of strength in darkness. Slow moving.
Low level spell that gives you a skeletal undead cavebear. Tougher than a normal skeleton, with all the advantages/disadvantages except for armour/weapons. 2 claw attacks, size 4.
Stygian Crawler--giant vaguely hermit crablike creature (shell resembles a cluster of stalagmites). 4 claw attacks, very slow but fairly tough, amphibious, decent prot, 1 eye.
Silent One--The Size 6 immobile skull of a gigantic Agarthan that's been encased in cave matter over centuries (thus both undead and construct). Excellent Prot, lots of hp, single bite attack, fear, blind. Useful for defense, to attract fire, and to break up charges.
Yogi--a spell that summons the identical Patala recruitable mage. Helps to better tie Agartha in to it's mythological roots, while providing a reasonably decent Astral mage.
Urgrue--Mother and Father of grues (hermaphrodytic, in other words). Unique summon, much more powerful high level SC/commander version of grue.
Agartha could also use more heroes, and possibly some forgeable items as well.
The reason I'm opposed to having whatever's behind the seal break free is because keeping whatever's there in it's prison seems to be integral and fundamental to the setup of Agarthan society. Release the Big Bad, and you make Agartha--which is already a tragedy--a meaningless, pitiful failure, as well.
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You've sailed off the edge of the map--here there be badgers!
hmm, i fear you are right Honey about the Thing Behind The Seal.
About the other summons my idea would be about what lives in the depths of the cave, and no undead.
The silent one will be used and i'll make some new armor/weapons with the ...ium, a light, durable and rare metal(mainly for commanders).
Now i'm looking for ideas on a cave fish, as all i found are white standard fish, maybe i'll use the crab(hard to do) or to work on the giant fish, paleing him and adding some tentacle
Well, don't forget that Agartha already gets the Umbral, as well as good access to death magic, in which I think they're subpar, compared to Earth and Fire.
The big giant stone heads don't have to be undead, though. I was originally going to have them just be constructs, without the Fear, but I decided it would be nicer if they were more niche/interesting.
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You've sailed off the edge of the map--here there be badgers!
Ok, i created 3 weapon and 3 armor, check the text file, but do i chose their look when forging?
added also attack sprite for the spider, but i don't like it [it's suposed to be a stomp, but i think i's just a mess] (spr1 and spr2 on giant spider are the same or i have a problem?)
Oh, Do you think this mod is balanced? i can't play and i will not for a long time, so need your info.
Last edited by Swan; September 26th, 2009 at 05:50 PM..
i decided to release my mod, you can find it in my first post.
-3 new weapon and armor for agartha(check 'em, dunno if they works)
-a recolored spider
-a killer moss
-the snakefish(pretty proud of it)