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  #11  
Old July 17th, 2009, 02:50 PM

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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

I recommend using Burn's avatar as a source for shading white. Although the robe is obviously white, the pixels are actually grey. To be honest your guy looks definitely to be wearing yellow. Also I think he might be a little small. Good start though!
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  #12  
Old July 17th, 2009, 02:53 PM
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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by Squirrelloid View Post

Note that doing white with shading is hard. (I paint miniatures - this is a problem there too).
Well, not that much. There is no such thing as white in Dom 3 units, it's too bright. Everything is mainly shades of gray, giving an impression of being white (see my avatar for example).
I suppose I could do grey.

For miniatures I always preferred shading into yellow or blue depending on assumed lighting (warmer or cooler feel - day/night distinction) - but yeah, it does feel overwhelming in the game resolution.

So, ignoring the color, any comments on the shading?
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  #13  
Old July 17th, 2009, 02:54 PM
Squirrelloid Squirrelloid is offline
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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

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Originally Posted by llamabeast View Post
I recommend using Burn's avatar as a source for shading white. Although the robe is obviously white, the pixels are actually grey. To be honest your guy looks definitely to be wearing yellow. Also I think he might be a little small. Good start though!
He's the exact same size as the indie light cavalry!
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  #14  
Old July 17th, 2009, 03:24 PM

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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

The shading looks very nice apart from the yellowness. I also used to paint miniatures, and found it very helpful when making sprites - I think they have quite a bit in common.
As for the size - I can only claim madness as an excuse!
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  #15  
Old July 17th, 2009, 03:35 PM
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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

Actually, I think a little yellowish tinge is good...gives it a sandy desert feel.

Bottom line, however: make it look good to your own standards.
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  #16  
Old July 17th, 2009, 03:48 PM
Squirrelloid Squirrelloid is offline
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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

I think it might look best predominantly greys with some tinge of yellow. I'll see what I can do.
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  #17  
Old July 17th, 2009, 03:59 PM

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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

I wasn't really done with the mod I started (http://forum.shrapnelgames.com/showt...hlight=arabian). It's just that I only do any kind of modding when I feel like it. That said, I've been tinkering with a new map lately, but summer is always summer. It's just too hot to sit at the computer all the time

Nevertheless, I'm lazy, so feel free to use any of the graphics (those in the thread are the latest, apart from the lack of puffy trousers.) I'll gladly help at drawing some sprites, but there's no saying when I actually feel like doing more than just slight tinkering.

Oh, and by the way, curved swords aren't really historical, but I used them since they are what is generally associated with arabs anyway. That, and well, they're a lot cooler than broadswords.

My Supreme Vizier-hero was going to be like Jafar from Disney Aladdin. But hell, I even wanted a marakata hero

Last edited by elmokki; July 17th, 2009 at 04:17 PM..
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  #18  
Old July 17th, 2009, 04:19 PM
Squirrelloid Squirrelloid is offline
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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

Quote:
Originally Posted by elmokki View Post
I wasn't really done with the mod I started (http://forum.shrapnelgames.com/showt...hlight=arabian). It's just that I only do any kind of modding when I feel like it. That said, I've been tinkering with a new map lately.

Nevertheless, I'm lazy, so feel free to use any of the graphics (those in the thread are the latest, apart from the lack of puffy trousers.) I might even draw some sprites if you want

Oh, and by the way, curved swords aren't really historical, but I used them since they are what is generally associated with arabs anyway. That, and well, they'll a lot cooler than broadswords.

My Supreme Vizier-hero was going to be like Jafar from Disney Aladdin. But hell, I even wanted a marakata hero
I would absolutely love to share art chores with other people =)

I'll take a look at what you have, see what I can currently use, and work from there.

Curved swords are historical afaict from the crusader states period. The scimitar seems to have been extant (from accounts of the Second Crusade, Saladin is supposed to have sliced a pillow perfectly in half with one following the armistice agreement as a demonstration for the crusaders - Richard the Lionhearted of England bent an iron rod as a demonstration of strength.) Of course, the word used at the time would have been different, as the word scimitar dates from the 15th century - but scimitar describes a general class of swords, not a specific type.

But too much earlier than that and yeah, i doubt you'd find much in the way of curved blades.

Edit: Love the sprites. They look crusades era to me, for the most part. Are they size 2 though? They look big to me... But they're absolutely gorgeous. Not sure about the leather armor on some of them though - all mounted islamic forces would have worn a fine maille. (Also, 'light' means 'archer' or at least ranged. Not that Dominions 3 gets this right ever).

Could i get a translation of "Mubarizun"?

Last edited by Squirrelloid; July 17th, 2009 at 04:38 PM..
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  #19  
Old July 17th, 2009, 04:53 PM

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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

He's far too yellow for a guy in white clothing imo.
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  #20  
Old July 17th, 2009, 04:57 PM

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Default Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation

If you end up doing some mixture of yellow and grey, can I suggest brown? Beigey-brown seems like a reasonable dusty shading colour.

I really like elmokki's sprites, good work elmokki! Do you have puffy-trousered versions now then? Can we see them?
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