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  #11  
Old May 18th, 2009, 11:44 PM
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archaeolept archaeolept is offline
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Default Re: Fatigue quick reference

4 xp stars reduce enc by 1

also, WL, as things are now in the OP you are saying that CR reduces heat fatigue ;p
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  #12  
Old May 18th, 2009, 11:45 PM
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Default Re: Fatigue quick reference

- Tune of Dancing Death
- Soothing Song
- Dessication
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  #13  
Old May 18th, 2009, 11:47 PM
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Default Re: Fatigue quick reference

Quote:
Originally Posted by archaeolept View Post
4 xp stars reduce enc by 1

also, WL, as things are now in the OP you are saying that CR reduces heat fatigue ;p
Never knew that before.
All the more reason to start raking up exp.
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  #14  
Old May 19th, 2009, 01:36 AM

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Default Re: Fatigue quick reference

I also wasn't aware fo the 4 star impact! Not like it's exactly a strateg changer, but nice to know

Seeing as you've included Relief on the spell list, is this guide to include reinvig also? And encumbrance? In particular the difference between melee and spellcasting encumbrance would be useful reading for new players. Likewise the impact of spell requirement and caster level on fatigue, and how gems can be used to reduce it.
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  #15  
Old May 19th, 2009, 01:44 AM

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Default Re: Fatigue quick reference

Quote:
Originally Posted by GrudgeBringer View Post
Rigor Mortis only covers 1/2 the battlefield?

The half the enemy is on I hope......
It has a 50% chance of hitting any particular square each round. It's pretty useful if, for instance, you have an E9 blessing and sacred mages and he doesn't. Your mages will regain 4 FP per turn on average (5 base + 4 for blessing) and his will regain 0 on average, assuming neither of your mages is undead.

Like Darkness, it also tends to equalize troops. Defense suffers twice as much from fatigue as attack does, and Prot suffers even more, so when the troops have an average of 70 fatigue each you'd rather have 500 chaffy troops than 200 elite troops. In a way that sort of makes it a counter to Army of Gold/Lead.

Obviously the best combination is to have Rigor Mortis + sacred Death mages spamming Raise Dead.

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  #16  
Old May 19th, 2009, 01:51 AM

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Default Re: Fatigue quick reference

sleep cloud.
mandragoras
carrion dragons? one of the does

recovering from being unconcious.
summon earth power.
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  #17  
Old May 19th, 2009, 02:12 AM
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Default Re: Fatigue quick reference

Quote:
Originally Posted by chrispedersen View Post
mandragoras
and manikin and all the different carrion beasts.
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  #18  
Old May 20th, 2009, 08:01 AM
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Default Re: Fatigue quick reference

Quote:
Originally Posted by quantum_mechani View Post
Don't forget magic scale's effect on spellcasting fatigue. And the fatigue each turn from berserk.
What is the magic scale's effect on spellcasting fatigue?
I checked the description of berserk and saw no mention of added fatigue. I checked some old replays and indeed saw added fatigue though I don't know the numbers.
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  #19  
Old May 20th, 2009, 08:36 AM
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Default Re: Fatigue quick reference

Brought reference up to date with the comments.
Still missing on numbers. Although in it's current state the list can already prove useful when calculating for you next battle, or next SC build.
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  #20  
Old May 20th, 2009, 08:41 AM
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Default Re: Fatigue quick reference

O'al Kan's Sceptre is aoe 1 (or was it 5) 10 AN fatigue damage. Sleep vines are 33 fatigue damage per hit, each has 3 attacks.

All the weapons that cause fatigue damage you can find by filtering the Dom3 DB weapons page for weapons that do stun damage. Then you can take a look at how much, whether it's AP, AN or neither and any other specialties.
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