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May 17th, 2009, 08:37 AM
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National Security Advisor
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Re: Sentience
I think Freak Lord would make for a more interesting "sentiencer". Great Enchantress is useful for her gem generation, Freak Lord is pretty much useless. Besides, I think Nature 1/Holy 5 Sentience would fit better with the Nature-based Gift Of Reason.
In theory, it's possible to get a prophet up to Holy 5, but it's not easy, he'd still need magic and at that point it'd just be another Gift Of Reason caster, so probably nothing game-changing.
All nations probably have Freak Lord, so you can just replace him. The worst you can do is Gift Of Reason hydras or some other strange beasts, or get one more commander/turn without building a second castle.
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May 17th, 2009, 11:05 AM
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Sergeant
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Re: Sentience
Good one, Freak Lord it is...
He is now (on top of CBM)
Cost 100g
Path Cost 40
New paths - S3, H5 (so this gives the Freak Lord 1B 1N 3S 5H - might be a bit too tough for the price, will play and see)
I've changed the Sentience spell to be 3S 5H, so there is little to no chance of any other unit being able to cast it.
Last edited by hEad; May 17th, 2009 at 11:19 AM..
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May 17th, 2009, 11:21 AM
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Sergeant
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Re: Sentience
Hmm... can't seem to work out how to edit an attachment, anyway the file above doesn't open, try this one.
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May 18th, 2009, 10:17 AM
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Shrapnel Fanatic
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Re: Sentience
As interesting a game change as this might be, does it really fit the mission of CBM? CBM has in the past argued that it does not seek to create a new game but to only balance features of the original game or something along that line.
On the surface this feels like other suggestions which were forced to become standalone MP mods. If you want fast discussion on it as a CBM addition you should go into the dominions IRC channel and propose it.
Gandalf Parker
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pin drop
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May 18th, 2009, 11:56 AM
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Sergeant
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Re: Sentience
I'm not quite sure I follow you, this is a standalone mod. The only reason i mention CBM is because that is what i am testing it with.
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May 18th, 2009, 03:14 PM
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National Security Advisor
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Re: Sentience
I think Gandalf has misunderstood something.
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May 18th, 2009, 07:31 PM
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BANNED USER
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Re: Sentience
++1
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May 19th, 2009, 09:52 AM
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Sergeant
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Re: Sentience
Here are a few additions and summary of where it is at.
Sentience is an S3 H5 spell which effectivly gives the pretender a readily available Gift of reason spell. The spell has been made available to all nations through the Freak Lord pretender, but specifically, Man, Ulm, Agartha and Oceania have been given a national option through a unique pretender:
Man - Partholonian Sorceress
Ulm - Master Alchemist
Agartha – Risen Oracle
Oceania - Neriad
The idea behind this is to open up the thugging area of the game as a way of diversify national armies with an emphasis however, on giving the above nations easier access to this capability than everyone else.
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May 20th, 2009, 12:58 AM
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National Security Advisor
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Re: Sentience
Risen Oracle is very, VERY powerful already. Unless you removed its immortality, I'd suggest not boosting it any further.
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May 20th, 2009, 04:55 PM
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Sergeant
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Re: Sentience
Thanks for this hEad. Quite an amusing little mod that actually does help out some of the nations without easy access to thugs.
I have a game going now with MA Pan and have used sentience on an Ettin and a Grotesque thus far. 
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