|
|
|
|
|
May 10th, 2009, 12:32 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Summoning Healer Commanders
FQ is a nature entry into air. Plus elf archers.
|
May 10th, 2009, 12:51 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Summoning Healer Commanders
Quote:
Originally Posted by JimMorrison
Well FQ are Heal (30), for 50N, isn't it? If you're clamming and perhaps slim on N income to begin with, 50 a pop will drain you fast. But for the investment, you could have the Lady of Serpents with Heal (100), a potential SC, and hordes of free-spawn chaff serpents while she sits in your highest dominion.
Honestly, I think FQ are a pretty crappy deal, for the most part.
|
They give nature nations like Pangea Fog Warriors, which they desperately, desperately need once Mass Protection starts to not be good enough.
Jazzepi
|
May 10th, 2009, 03:34 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Summoning Healer Commanders
Quote:
Originally Posted by chrispedersen
FQ is a nature entry into air. Plus elf archers.
|
Then she isn't doing much healing if she's being used for that, is she?
It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.
|
The Following User Says Thank You to Edi For This Useful Post:
|
|
May 10th, 2009, 03:37 PM
|
|
Sergeant
|
|
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Summoning Healer Commanders
Quote:
Originally Posted by Edi
Quote:
Originally Posted by chrispedersen
FQ is a nature entry into air. Plus elf archers.
|
Then she isn't doing much healing if she's being used for that, is she?
It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.
|
TNX
|
May 10th, 2009, 06:10 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Summoning Healer Commanders
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by JimMorrison
Honestly, I think FQ are a pretty crappy deal, for the most part.
|
They give nature nations like Pangea Fog Warriors
Jazzepi
|
Fog Warriors? As per Edi's comment, that is not Healing either. I didn't say the FQ is useless - but they are a crappy deal for a Healer.
|
May 10th, 2009, 06:28 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Summoning Healer Commanders
I think most healers are crappy deals for healers, because honestly, what do you need healers for anyways? Maybe elephants? Or if your SC gets a bad break? Maybe to unfeeble-mind some of your retarded mind hunters? Or to fight off old age for crones for MA Man.
But really the game would need some cheap summons for healers to get that effect out of them.
Jazzepi
|
May 10th, 2009, 07:11 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Summoning Healer Commanders
I thought you couldn't heal old age afflictions?
|
May 10th, 2009, 10:21 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Summoning Healer Commanders
Gift of Health and the Chalice can heal old-age afflictions. that's it.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
May 11th, 2009, 01:53 AM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Summoning Healer Commanders
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
|
May 11th, 2009, 05:34 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Summoning Healer Commanders
Quote:
Originally Posted by Gregstrom
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
|
Experienced troops tend to eventually accumulate afflictions. Once you remove those afflictions from the quality stuff that has between 2 and 4 stars, they start looking all kinds of unpleasant from the enemy's point of view.
"Haha, he's only sending normal chaff against me!"
*whack*
"OWWW!"
Assuming you can protect those troops, of course. This has more significance in SP games than MP, I guess, but the impact can be pretty big in SP at least. It is even more pronounced for nations that rely heavily on sacreds, especially durable sacreds. Such as Lanka, Niefel, Fomoria and a few others.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|