.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 2nd, 2009, 03:08 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud. Ta-daah!
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #12  
Old May 2nd, 2009, 03:16 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
Reply With Quote
  #13  
Old May 2nd, 2009, 06:27 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Not AFAIK.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #14  
Old May 2nd, 2009, 07:34 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Fever fetish: How to use it effectively

P3D
Yes, nature gems are a restriction, I mentioned it. But only if you are really going to convert fire to astral which is not always a good option. If you have uses for fire gems than comparing 2 fetishes to one clam is not correct at all.
Quote:
Kappa Chief, 19.5 for 30 in CBM is the cheapest indie for the job.
Kappa chief is the best just because it recuperates.
Quote:
Neverhealing wound on undead/regenerating commanders might work too, I haven't tried it though.
I tried it, it doesn't work. I understand it so that afflictions/heroic abilities/seasons(for those with season powers) affect unit's base HP, not current HP. You may see it, for example, if you cast regeneration on a unit with NHW. It will never heal to original HP.
Don't know as for prophet in enemy dominions but anyway I doubt it is a good idea.

Trumanator
Quote:
The trick with undead w/out full hps giving you endless gems smells like an exploit to me in all honesty.
Don't see any exploit, really. It just greatly reduces your micro but doesn't give you any great advantages you couldn't get without it.
Quote:
Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
No, he doesn't. "Sacred" and "Blessed" are different tags and it is "Sacred" tag that reduces upkeep.

Gregstrom
Quote:
Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud
Yes, it is an obvious solution if you are ok with increasing the price of each fetish by another mage/hammer turn + 3S. If you are not then Shrouds may be really useful to keep alive your mages while you're healing them.
Reply With Quote
The Following User Says Thank You to ano For This Useful Post:
  #15  
Old May 2nd, 2009, 09:50 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Quote:
Originally Posted by DonCorazon View Post
Quote:
Originally Posted by ano View Post
All that being said, let's make some conclusions.
You should always think of going for fetishes when you…
- have access to them (you're surprised, I know ! )
- are not afraid of all that micro
- plan to diversify into blood
- have access to good healers or commanders with high HP/recuperation/second shape
- have access to "Posion Cloud/Life after Death" trick

…and fetishes will greatly pay for themselves, believe me…

p.s. One minor advice on micro with fetishes: rename the commanders that you'll have to remove fetishes from the next turn or two for easier access to them later. It is often hard to remember who has many HP and who is going to die shortly. Renaming really helps here.
This sounds like an effective way to get an edge, but not very fun.
Great guide ano. Thanks for sharing this!

However - I actually second DonC here.
While I agree with the suggestions I'd probably never go that way. For me MM is a game killer, its much more likely that I'll lose interest in a game that requires lot's of MM than that I'd use this edge to actually win one. That however is just a personal taste/constraint, if you have the stomach for all that MM then by all means go for it
Reply With Quote
  #16  
Old May 2nd, 2009, 10:23 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Fever fetish: How to use it effectively

In fact, MM here it is not that horrifying. You just need to spend some more time on fetish management. No deep thinking is required there, just automatic actions. The gains are great, though.
Of course, it is a matter of personal preference. I just feel glad when I see the incredible fire income that fetishes start giving very early.
Reply With Quote
  #17  
Old May 2nd, 2009, 01:33 PM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Of course you can hang fetishes on already diseased researchers equipped with shrouds for no extra cost.

My fetish commanders has names like 47 or FF47, indicating the turn (47) when the fetish should be removed (barring NHW if that has any effect).
Reply With Quote
  #18  
Old May 2nd, 2009, 02:17 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Good idea with renaming, btw. Thanks)
I renamed commanders when there were two or three turns left to turn my attention to them but your idea is much better because it requires some calculations but only once.
I'll be using it from now on.
Reply With Quote
  #19  
Old May 2nd, 2009, 04:06 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Fever fetish: How to use it effectively

Recuperation is an interesting thought. Cuts into your income a bit, but reduces micro to 0. Satyr scouts anyone? Safely stealthy, perpetual gem factories.....
Reply With Quote
  #20  
Old May 2nd, 2009, 04:14 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Fever fetish: How to use it effectively

recup doesn't mean they don't die while holding the fetish, it just means that when you take it off they'll heal up in a turn or two.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.