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May 1st, 2009, 12:20 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Gem Income?
There's a few rules of thumb, that can help maximize your sitesearching.
forest - search for nature
coast - water (?)
mountain - earth
swamp - death, nature (?)
waste - death, fire
The scales of a province can also help you, the first thing I do is search any provinces with death for death.
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May 1st, 2009, 01:30 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Gem Income?
Death scaels in a neutral province usually means Well of Pestilence, which required D3 to find. Could also be Dying Forest in a forest province and that's N1. Other death scale sites are rarer. There are several good site searching discussion threads linked from the strategy index, though the bit about how the monthly site searching works is n longer up to date.
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May 2nd, 2009, 04:03 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Gem Income?
Your gem types sound normal.
Some of the guides get a bit carried away with themselves, often giving you the impression, 'look you can do all this', when in reality you have to choose between strategy A or B.
To get mega amount of gems in a game you after plan to produce blood stones, clams, fever fetishes or get 1 or more global gem producer up.
Any province which produces a decent amount of gems, consider a castle there, to guarentee the income.
I play alot and constantly encounter a shortage of astral and nature gems. Even on 50%+ magic sites maps. The nature shortage has become alot more apparent since all those extra sites got added in a patch some time ago. Searched 50+ provinces for astral in 2 MP games recently and only got a lousy single figure astral income. So thats 100s gems in astral searching to get a income of 7s or so. Not good and very annoying.
I never have a shortage of death gems which seem far too plentiful and is usually my highest gem type income or close too it.
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May 2nd, 2009, 04:15 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Gem Income?
search by hand, saves you gems
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 3rd, 2009, 10:07 AM
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Corporal
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Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
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Re: Gem Income?
It all depends on:
1. Your magic site frequency setting in options before starting a game.
2. If you are site searching with mages or with spells. I find it easier to get magic economy rolling by using spells instead of searching manually. It also saves alot of time. Try to focus your starting gems onto basic search-spells(Augury, Gnome Lore etc.) before going for other magical things that require gem-usage.
3. The luck scale affects gem income. The higher your luck-scale the bigger is the chance of receiving gems in random events each turn.
4. What kind of terrain you are site-searching in.
__________________
My life has the tendency to fall apart when I'm awake, you know?
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May 3rd, 2009, 08:00 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Gem Income?
manual or spell searching really depends on the frequency of magic sites and the number of paths of the mages.
Site Frequency 40-60% and multipath mages 3+paths: Manual site search.
Cheap N2F2W2A2 mages or S1D1 mages, or mages wth significant research penalties: Spell search.
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May 4th, 2009, 06:00 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Gem Income?
I'd search manually if I have a mage with 2 path 2's and something on the side
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 4th, 2009, 11:21 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Gem Income?
In single player you often can go with researching for search spells while in MP games you should bettter research some battle magic and manual site search evel with lvls 1.
You can miss the 3-4 sites but youll get gems from lvl 1 sites & you are ready first, for ex you may want constr or alteration for a combat pretender or unlock flaming arrows or mind burn to stop an agressive neighbour, they dont wait for you to be prepared.
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