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March 30th, 2009, 05:59 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Variety is the spice of life
Quote:
Originally Posted by Sniper23
I would, however, like the ability to vastly restrict the amount of buy points available, since except under the worst circumstances (eg. battles where you've lost 70-80% of your troops/equipment) you always have enough to refit your entire force in one hit.
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that would be cool if it could be done [/quote]
I think it is possible to set up a battle where the player has less money than the AI, but not 100% sure. I have a feeling it can't be done on a campaign. I could be wrong though.
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March 30th, 2009, 08:27 AM
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Corporal
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Re: Variety is the spice of life
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Sniper23
I would, however, like the ability to vastly restrict the amount of buy points available, since except under the worst circumstances (eg. battles where you've lost 70-80% of your troops/equipment) you always have enough to refit your entire force in one hit.
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that would be cool if it could be done
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I think it is possible to set up a battle where the player has less money than the AI, but not 100% sure. I have a feeling it can't be done on a campaign. I could be wrong though.[/quote]
yup its possible in a single battle,as for the campaign IIRC in the game guild it says a way to make the AI have double of what ur money is,not 100% sure though
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March 30th, 2009, 09:17 AM
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Shrapnel Fanatic
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Re: Variety is the spice of life
When you set up the campaign turn the difficulty level up. "Hard" is -5% repair points, "Harder" is -10% repair points and "Hardest" is -20% repair points. I suppose we could add another level ( insanely hard ) at -40% but it's difficult to belive it would be used much.
And yes it has been possible for quite awhile to allow the AI more or less points in a campaign than it normal. Go to the Game Data folder and read "Campaign AI Point Adjustments.txt"
Don
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March 30th, 2009, 09:26 AM
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Lieutenant Colonel
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Re: Variety is the spice of life
Don, that is of course a great help. A couple of follow up quesstions please.
1)Is the AI restricted for the amount of units it can purchase in a campaign?
2)With the above tip, would it work to set the AI "boost" to over 200%? say 400 or something?
Also, although I have a feeling this will be a negative, is it possible to set the AI spending bonus mentioned, depending on the opponent of the current campaign? For example I play against country X Y Z and I want X to have 200%, Y to have 50% and Z to have 100%.
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March 30th, 2009, 09:44 AM
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Re: Variety is the spice of life
Quote:
Originally Posted by Wdll
Don, that is of course a great help. A couple of follow up quesstions please.
1)Is the AI restricted for the amount of units it can purchase in a campaign?.
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*********** It has the same restrictions for the amount of units as the human player
Quote:
Originally Posted by Wdll
2)With the above tip, would it work to set the AI "boost" to over 200%? say 400 or something?.
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********** I haven't tested that but I belive setting it to 400 will give you 1/4 the points of the AI. Couple that to the "Hardest" setting and it should keep even hardened masochists happy
Quote:
Originally Posted by Wdll
Also, although I have a feeling this will be a negative, is it possible to set the AI spending bonus mentioned, depending on the opponent of the current campaign? For example I play against country X Y Z and I want X to have 200%, Y to have 50% and Z to have 100%.
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******** No
Don
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March 30th, 2009, 10:13 AM
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General
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Re: Variety is the spice of life
Quote:
1)Talking mainly playing the AI here to start with if battles are easy adjust the AI% setting it applies to battles to now before you had to manually give it more points. Tougher battle will inject life back into the game but before you do this consider the next 2 points.
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Wdll right we are now talking about point 1 setting AI buy ratio compared to you but consider the following as have already said several times.
Setting it to crazy heights does not work unless take following factors into account.
1) Total forces a side are 500 units
So say you have for a campaign a core of 100 units setting to 200% would give AI 200 units except modified as follows.
2) AI will have more units as does not buy all best gear so can buy more anyway. Russia vs Germany might end up about the same if buys some nice (as in exp) German kit. The other way round with cheap Russian units it could now have 3-400 units
3) Now its a battle in which the AI attacks so it is supposed to get increased forces. It cannot buy them because it hits the unit limit.
You have to remember this & its easy to check after a battle look at the enemy forces. 25 to a page so if it had 20 full pages it ran out of points.
I say this because I see posts of I fight the AI with settings of 500%. No you dont unless all you have is 50 or so units alll together or very cheap ones.
So this raises the other points if you want to boost AI points you also need to take the quality of your force into account. Also note in a campaign your forces gain experience, once you start getting units with 100% exp they cost 50% more than the standard 70% guy.
So a force of 50 100exp Germans vs 60 exp Russians probably equates to 100+ Russians if the buy points are equal.
Last edited by Imp; March 30th, 2009 at 10:20 AM..
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March 30th, 2009, 10:18 AM
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BANNED USER
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Re: Variety is the spice of life
Those settings you mentioned will certainly make the AI hard going on impossible to beat for even the most skilled player (which I'm not).
My question is: Is there a setting that controls how smart the AI is?
Andrew Nault
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March 30th, 2009, 10:22 AM
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BANNED USER
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Re: Variety is the spice of life
Quote:
Originally Posted by Imp
Quote:
1)Talking mainly playing the AI here to start with if battles are easy adjust the AI% setting it applies to battles to now before you had to manually give it more points. Tougher battle will inject life back into the game but before you do this consider the next 2 points.
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Wdll right we are now talking about point 1 setting AI buy ratio compared to you but consider the following as have already said several times.
Setting it to crazy heights does not work unless take following factors into account.
1) Total forces a side are 500 units
So say you have for a campaign a core of 100 units setting to 200% would give AI 200 units except modified as follows.
2) AI will have more units as does not buy all best gear so can buy more anyway. Russia vs Germany might end up about the same if buys some nice (as in exp) German kit. The other way round with cheap Russian units it could now have 3-400 units
3) Now its a battle in which the AI attacks so it is supposed to get increased forces. It cannot buy them because it hits the unit limit.
You have to remember this & its easy to check after a battle look at the enemy forces. 25 to a page so if it had 20 full pages it ran out of points.
I say this because I see posts of I fight the AI with settings of 500%. No you dont unless all you have is 50 or so units alll together or very cheap ones.
So this raises the other points if you want to boost AI points you also need to take the quality of your force into account. Also note in a campaign your forces gain experience, once you start getting units with 100% exp they cost 50% more than the standard 70% guy.
So a force of 50 100exp Germans vs 60 exp Russians probably equates to 100+ Russians if the buy points are equal.
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Correct me if I'm wrong, but what I think your getting at is the unit limit of 200 is way too low and needs to be uped if the "masochist" game settings are to function properly.
Andrew Nault
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March 30th, 2009, 10:48 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Variety is the spice of life
Thank you for your answers.
I am sure all of us would want a higher unit limit for both player and AI units, but I have no idea if it is possible and if it is, how difficult it is. If my memory serves me right the limit can't be increased due to some hard coding.
I guess the easier way to increase the difficulty is a combination of increasing game difficulty (negative percentage of reinforcements), increasing the AI bonus to 400 and buying fewer than the 200 core units you are allowed to.
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March 30th, 2009, 11:01 AM
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General
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Join Date: Jul 2008
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Re: Variety is the spice of life
Quote:
Correct me if I'm wrong, but what I think your getting at is the unit limit of 200 is way too low and needs to be uped if the "masochist" game settings are to function properly
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You totally misunderstood what I just said. If you want to set AI buy to 4 times yours in a 20 battle campaign & allow this to still be true when it attacks your core should be small as in 50 units when reach 100 exp now equalls 75 standard (70exp) units.
So X4 =300 more if its equipment or troop quality is less.
Now its assualting can it buy enough units, debatable.
Setting to 150 or 200 max might give it a chance unless you always play with less than 50 units.
If you normally play with a core near the 200 limit setting to 130-150% is probably as high as you can go & on a defend battle you should probably still stick 1/3rd of your core in a corner not to be used if you spend any support points.
Why once gain experience those 200 units now represent 300 standard guys if facing a 70 exp force with identical equipment.
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