|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 26th, 2009, 03:00 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Peleliu 1944
Hmmm... nice map, have you thought about a campaign?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
April 27th, 2009, 12:03 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Peleliu 1944
Quote:
Originally Posted by iCaMpWiThAWP
Hmmm... nice map, have you thought about a campaign?
|
please read post #2. I've found no unit that spend the whole time onto the island.
:O)
Chris
|
April 27th, 2009, 04:08 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Peleliu 1944
Hi all,
here is the finished version of Peleliu #2. Like Peleliu #1 i need help from playtesters and in the scenario text (errors etc.). Would be very nice and a sign to move on.
Next will be the events on White 1 and White 2 to synchronize the timeline (very short one, three battalions) of White and Orange.
Enjoy
:O)
Chris
|
April 29th, 2009, 01:18 AM
|
|
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Peleliu 1944
Quote:
Originally Posted by RT-Baseman
Hi all,
a short wip report: Scenario #2 (progress at Orange 1 - 3, October 15, 0930 - 1630 o'clock, 20 turns is mainly completed. Needs some adjustments here and there. Hope to finish it this week(end). It is the last scenario where five battalions are involved simultanious. After this, the island is divided in two parts and it's easier to handle (why did the Marines not land in a row at one beach???) :O)
Have made some minor changes in the Peleliu #1 file. Fixed LCI(M), fixed airplane armament, adjustment of japanese strongholds etc. I'll wait for some reactions until i release a new one.
If you don't wanna wait have a look at the attachment. NOT finished and NOT playtested!!!
@ Gila: Thanks a lot for your comment. It's a motivating post! Hope you fight your way to the beach in this big one. Smaller one will follow... Do you think that some tips/information are needed in the scenario text to handle this big landing force?
@DRG: Thanks for your support!!!
Greetings
:O)
Chris
|
It's an immense battle.
But fairly historic with all the battleships and cruisiers morter ships,and planes bombarding the beachhead.
I won't give away anything but americans should prevail in the end.
One thing "expect" on some landing craft will not ashore.
|
May 9th, 2009, 05:27 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Peleliu 1944
Hi,
you'll find the new versions (v0.6) of Scenario Peleliu #1 and Peleliu #2 in the first post.
Enjoy
:O)
Chris
|
May 13th, 2009, 07:31 PM
|
|
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Peleliu 1944
Chris,
Even tough i never i didn't get ashore it was obvious i could pummel the beach head until it was safe and since all the VH hexes are there on or near the beach, and game over.
I think the JIA were only too happy to let them land and used a defence in depth stategy, all those ships and planes can't help in close combat can they?
Just getting on the beach does't get you the island.
Might I suggust moving some VH back and placing more JIA back in kill zones?
C,mon pple need more playtester's on this one
|
May 14th, 2009, 12:22 PM
|
|
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
|
|
Re: Peleliu 1944
Quote:
Originally Posted by gila
Even tough i never i didn't get ashore it was obvious i could pummel the beach head until it was safe and since all the VH hexes are there on or near the beach, and game over.
|
That's what they thought when they approached Betio too - "Nothing can survive the shelling..."
Try the scenario, not quite as easy as it might seem at a glance...
|
May 15th, 2009, 02:52 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Peleliu 1944
@gila, wulfir: Thanks for your feedback! In my opinion it is not very difficult to land and take the objectives (ok, with some looses and i know where the enemy are... ;O) ); the amount of troops and the coordination is the problem. My Tarawa scenario is much more complicated (i've lost all LVT's at Red 2 in one game). On Peleliu the Japanese are waiting; their main defence area is not on the beach! They know the firepower of the US Navy and had made some tactical changes. Their goal was to kill as much Marines/Army Personal as possible, so let them feel save in the beginning. It was planned to capture Peleliu in 5 days...they needed 3 month.
My intention: The Peleliu scenarios will lead you step by step through the campaign. You'll have big and small scenarios, heavy or light fightings, easy or difficult game goals. Just "play" history. And maybe a little bit of "feeling" all the different situations in a battle like this. And historical as accurate as possible. It will be a long project, i don't know how long because it's all in development. Thats why i need playtestes and ideas/input (like from gila) to speed the development up.
Greetings
:O)
Chris
|
May 15th, 2009, 04:22 PM
|
|
Sergeant
|
|
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Peleliu 1944
RT,
check your private messages...
|
May 23rd, 2009, 05:06 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Peleliu 1944
Hi,
WIP: Scenario #3 and #4 are in progress.
# 3 will have "The Point" on D-Day as theme,
#4 is situated on D +1 in the southern 1/7 and 3/7 area.
:O)
Chris
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|