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March 13th, 2009, 11:48 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Modding Help
Quote:
Originally Posted by chrispedersen
2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.
Could you show one of your chains of weapon effects?
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What he means is that you do this.
Weapon 1
#secondaryeffect 2
Weapon 2
#secondaryeffect 3
Weapon 3
#secondaryeffect 4
Weapon 4
This would create a weapon that strikes someone, does the damage/status from 1, then 2, then 3, then 4. So you could hit someone, do damage, knock off their armor, poison them, and slime them.
I think you need to be careful about the order though. I think damage always has to be dealt by the current weapon in the chain for it to call the next weapon.
Jazzepi
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March 13th, 2009, 12:08 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Modding Help
Quote:
Originally Posted by Jazzepi
1. So chapter 9 has spell modding in it, but the flysprites that it talks about in that chapter also apply to ranged weapons? Do they work for meele weapons as well?
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No.
#explsprites (the effect that takes place when the weapon strikes on the square where it strikes) are the same for both weapons and spells.
Only spells can use the spell #flightsprites and only weapons can use weapon #flysprites. At least I think that's how it goes. I've tried spells using flysprites but not the other way around.
For your information, the mapped flightsprites and explsprites can be found herein:
http://forum.shrapnelgames.com/showt...ed+explsprites
__________________
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March 14th, 2009, 03:02 AM
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Major General
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Re: Modding Help
Thanks for the help on the sprites. I have a nice vomity effect now.
I was curious about something though.
I gave a commander 4 hands, and 3 misc slots. That worked fine. Then I gave him four weapons. I figured the weapons would be "held" in those hands.
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.
Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?
Jazzepi
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March 14th, 2009, 03:58 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Modding Help
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.
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March 14th, 2009, 04:11 AM
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General
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Re: Modding Help
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.
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March 14th, 2009, 04:33 AM
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National Security Advisor
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Re: Modding Help
Quote:
Originally Posted by Jazzepi
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.
Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?
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Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.
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March 14th, 2009, 04:48 AM
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Major General
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Join Date: Jan 2004
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Re: Modding Help
Quote:
Originally Posted by Endoperez
Quote:
Originally Posted by Jazzepi
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.
Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?
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Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.
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Boo hiss
Jazzepi
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March 14th, 2009, 11:59 AM
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BANNED USER
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Re: Modding Help
No but you can change it, by defining new weapons and or declaring them bonus..
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March 14th, 2009, 03:26 PM
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National Security Advisor
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Location: Helsinki, Finland
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Re: Modding Help
Quote:
Originally Posted by lch
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.
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Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.
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March 15th, 2009, 10:36 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Modding Help
Quote:
Originally Posted by Edi
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.
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Quote:
Originally Posted by Edi
Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.
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Perhaps you missed the thread, but I have already mapped the explsprites and flightsprites. See the link below.
http://forum.shrapnelgames.com/showt...ed+explsprites
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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