.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old March 13th, 2009, 11:48 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by chrispedersen View Post
2) You can't use both #secondaryeffectalways and #secondaryeffect for the same weapon. You need to make a "chain" of weapon effects. At least didn't work for me a while back.

Could you show one of your chains of weapon effects?
What he means is that you do this.

Weapon 1
#secondaryeffect 2

Weapon 2
#secondaryeffect 3

Weapon 3
#secondaryeffect 4

Weapon 4

This would create a weapon that strikes someone, does the damage/status from 1, then 2, then 3, then 4. So you could hit someone, do damage, knock off their armor, poison them, and slime them.

I think you need to be careful about the order though. I think damage always has to be dealt by the current weapon in the chain for it to call the next weapon.

Jazzepi
Reply With Quote
  #12  
Old March 13th, 2009, 12:08 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by Jazzepi View Post
1. So chapter 9 has spell modding in it, but the flysprites that it talks about in that chapter also apply to ranged weapons? Do they work for meele weapons as well?
No.

#explsprites (the effect that takes place when the weapon strikes on the square where it strikes) are the same for both weapons and spells.

Only spells can use the spell #flightsprites and only weapons can use weapon #flysprites. At least I think that's how it goes. I've tried spells using flysprites but not the other way around.

For your information, the mapped flightsprites and explsprites can be found herein:
http://forum.shrapnelgames.com/showt...ed+explsprites
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #13  
Old March 14th, 2009, 03:02 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Modding Help

Thanks for the help on the sprites. I have a nice vomity effect now.

I was curious about something though.

I gave a commander 4 hands, and 3 misc slots. That worked fine. Then I gave him four weapons. I figured the weapons would be "held" in those hands.

Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?

Jazzepi
Reply With Quote
  #14  
Old March 14th, 2009, 03:58 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Modding Help

Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.
Reply With Quote
  #15  
Old March 14th, 2009, 04:11 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Modding Help

I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #16  
Old March 14th, 2009, 04:33 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by Jazzepi View Post
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?
Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.
Reply With Quote
  #17  
Old March 14th, 2009, 04:48 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by Jazzepi View Post
Then I forged him a couple of 1 handed weapon. If I only equip one, however, he immediately loses all four of the normal attacks.

Is there a way to get around this, so that the attacks only disappear one at a time (or two at a time if a two handed weapon is equipped?)?
Not to my knowledge. It always happens with the Nataraja and other four-armed pretenders.
Boo hiss

Jazzepi
Reply With Quote
  #18  
Old March 14th, 2009, 11:59 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Modding Help

No but you can change it, by defining new weapons and or declaring them bonus..
Reply With Quote
  #19  
Old March 14th, 2009, 03:26 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by lch View Post
I did sound effects, but nothing with sprites except extracting them. I don't think that qualifies as "mapping", though. Burnsaber did work on this, as far as I know.
Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.
Reply With Quote
  #20  
Old March 15th, 2009, 10:36 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Modding Help

Quote:
Originally Posted by Edi View Post
Weapon flysprites are mapped and in the DB, courtesy of lch. Spell flightsprites and explsprites are not fully mapped. Those are listed somewhere on the forum.
Quote:
Originally Posted by Edi View Post
Thanks for the correction. Yes, you did indeed do the sound effects. Saulot did the weapon flysprites and Burnsaber has been mapping the spell flightsprites and explosion sprites on the forum.
Perhaps you missed the thread, but I have already mapped the explsprites and flightsprites. See the link below.

http://forum.shrapnelgames.com/showt...ed+explsprites
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.