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February 17th, 2009, 08:19 PM
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Corporal
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Join Date: Jan 2009
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Re: [OT] Roguelikes?
I haven't tried Zangband, but have found vanilla Angband and NPPAngband to be quite enjoyable. ToME has massive variety (you can choose a Death Mold as a character race, among other things), and a world map you can wander around on, but it didn't feel very balanced.
I think I tried Adom once, but didn't like the way shopkeeper transactions worked - seemed too tedious. Maybe Angband and co. have spoiled me, but I like having a letter-indexed menu when I'm shopping. Also, IIRC, the developer was not interested in releasing the sources. Being a software developer myself, I understand the desire to keep control of creative direction... but look at Angband - it has outlived many of its offspring and even assimilated some of their features over time.
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February 18th, 2009, 01:50 AM
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BANNED USER
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Join Date: Dec 2007
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Re: [OT] Roguelikes?
Quote:
Originally Posted by Beorne
I was an avid player of Adom and Nethack (and the Slash'em fork in a minor way) in the good ol' days. Now both these projects seems to be in a "freezing" status.
Reading some posts in ths forum I learned about Dwarf Fortreass (very intriguing, but too much complex for me) and Dungeon Crawl Stone Soup, a roguelike with lot of very interesting and "modern" conepts.
Could you hint me some good (and actively supported) roguelikes?
Thanks.
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I second Dwarf Fortress and Crawl Stone Soup.
Nethack et al. are top-notch. they are probably in freeze status simply because the original developers are getting Alzheimers.
I wish their were more *hack style games. I think *bands won out due to them being more rote power-gaming (kill kill kill. no end to items/monsters. more stuff is more important than id'ing what you have). I think Nethack has more finesse and elegance in gameplay than any other roguelike.
you could also give GearHead and 3059 a whirl, they are some of your only options if your in for some sci-fi rogue action. The creator of 3059 is now working on 3069. they are both OK games, and mature. However they just don't have the legacy nor the development background of any mainstream rogue (all of which are fantasy based).
Dwarf Fortress is my number one though. It is really a great game.
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February 18th, 2009, 06:07 AM
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Private
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Re: [OT] Roguelikes?
Today I have just heard about this one:
UnReal World
http://www.jmp.fi/~smaarane/urw.html
I havent played it myself but it looks good, perhaps someone has more info on it.
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February 22nd, 2009, 10:09 AM
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Sergeant
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Re: [OT] Roguelikes?
Quote:
Originally Posted by Nihil
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Just seen this one lately myself. Downloaded the demo, but have not fired it up yet - dominionism...
flick through the wiki - sure does look interesting
http://unrealworldwiki.net/index.php?title=Main_Page
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February 23rd, 2009, 06:33 PM
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Captain
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Re: [OT] Roguelikes?
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
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February 23rd, 2009, 07:49 PM
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General
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Re: [OT] Roguelikes?
Yeah DF is really a complex simulator that has ascii graphics. However I think it also has an adventure mode? Which is roguelike
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February 24th, 2009, 12:02 AM
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Colonel
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Re: [OT] Roguelikes?
Quote:
Originally Posted by LDiCesare
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
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How to play ADOM on easy mode:
Play Wizard.
They will simply own everything in the late game and they have the best means of escape when in trouble: Teleport.
When you encounter a large stack enemies, zap them unitl your mana is nearly depleted, teleport and go somewhere safe to regenerate the mana. Then assault the survivors, teleport again, rince and repeat ad infitum.
Nothing in that game is completely immune to magic, Karmic dragons are annoying, but I've killed Ancient karmic wyrms with "Magic Missile".
__________________
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If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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February 24th, 2009, 08:07 AM
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Captain
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Re: [OT] Roguelikes?
The farthest I got in ADOM was with a drakeling paladin who learnt teleport somehow. Wizards still have to find the spellbook and survive before that. I rarely manage to even reach Khelavaster, so late game is not as much of an issue as mid-game since I don't reach it often.
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February 24th, 2009, 01:28 PM
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Corporal
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Join Date: Oct 2008
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Re: [OT] Roguelikes?
Quote:
Originally Posted by LDiCesare
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
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The adventure mode is avialable when you create a world. New game, adventure.
I played a little bit of unreal world. Don't feel qualified to talk about it much. Its more a survival sim. You can get killed by a herd of reindeer if your not carefull. But its a good game. Very detailed.
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April 12th, 2009, 11:48 AM
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Private
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Re: [OT] Roguelikes?
How...how did I miss this thread. I hear a trumpet fanfare!
Right then folks, let's get down to business as this is my forte:
http://roguebasin.roguelikedevelopme...itle=Main_Page This here is one of your best bets for discerning new releases as they exist across a variety of projects.
http://roguebasin.roguelikedevelopme...ted_Roguelikes This here is good in general for those well out of the loop and wanting a big/updated list to wrap your heads around and link hunt.
http://www.gamesetwatch.com/column_at_play/ This is a column you will want to read regularly to discover forgotten gems, new developments, and generally discuss the lot of things.
http://planetrl.elderlore.com/ Another good news outlet
http://cymonsgames.retroremakes.com/7drl-reviews/ For reviews of the latest entrants in the 7DRL competition
http://www.roguetemple.com/ The best message and discussion board overall for the subject...fair amount of new things announced and monitored here.
http://groups.google.com/groups/dir?...ames.roguelike The google group where nearly everything else is mentioned, likely home for YASD/YAVP posts
Now then, as that should handle a bit of the broad end of the spectrum, allow me to nod in some specific interesting directions:
http://koti.mbnet.fi/frozend/ Frozen Depths..has a unique Cold theme
http://trianglewizard.webs.com/index.htm Triangle Wizard Unique graphical style, unorthodox gameplay, uncannily rapid development
http://sites.google.com/site/crawlvariations/ Zot Defense Very recent up and coming Crawl: Stone Soup variant that aims to make a Tower Defense game out of it.
http://keye.phk.at/ Kamyran's Eye 1 and 2. 1 being freeware, 2 being for budget sale and has a free demo. Other than Scallywag and to an extend UnRealWorld, 2 is one of the last known retail Roguelikes.
http://www.minesofmorgoth.com/ Mines of Morgoth Very ambitious and long in the making updated homage to Moria that is NOT Angband'y. Almost done, will retail soon, has a free demo currently up.
http://glistenimages.com/Lukos/lukosMageGuild.htm Mage Guild Eschews the usual Roguelike genocidal tendencies to instead reward the player with increased power upon finding an item on each level and making it from dungeon level to dungeon level. Advanced alchemy system allows for some interesting situations.
http://myweb.cableone.net/gmcnutt/nazghul.html Nazghul Graphical CRPG/Roguelike attempt that aims to draw in many a folk.
http://lambdarogue.net/index.php LambdaRogue The greatest Roguelike in regard to Trailers for each version, as well as the interesting notion that you will pretty much HAVE to play the game proper as there's intentionally next to no spoilers available for it---thus creating a bit more imperative adventure compared to many rounds of playing Nethack by the numbers.
http://www.zincland.com/powder/index.php?pagename=news POWDER is an interesting graphical Roguelike for the PC, GBA, DS and a host of other platforms and is good fun with some unique eccentricities.
http://forums.tigsource.com/index.php?topic=4017.0 Spelunky essentially asks the question of what if you crossed a Roguelike with Indiana Jones/La Mulana/Maze of Galious---the answer will likely delight you.
http://www.kolumbus.fi/topi_ylinen/peleron/ Peleron's Brilliant Rebirth is a semi-Roguelike CRPG thing trying to wrangle a unique fantasy world and has some rather lofty aims along the way. Currently in early alpha but looking very promising.
http://buildingworlds.com/telengard/ Lastly, here's a remake of an old C64 game by the name of Telengard...oddly enough made by one of the developers behing the PC game FATE.
I'm always happy to answer and Roguelike questions if I know the answer to them!
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