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  #11  
Old January 28th, 2009, 08:29 PM
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Default Re: Multiplayer Campaign Idea

Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
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  #12  
Old January 28th, 2009, 08:43 PM
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Default Re: Multiplayer Campaign Idea

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Originally Posted by iCaMpWiThAWP View Post
Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
Yes, basically they are 2 Battalions in a Combat Command, that cross attach between themselves. The Armor Battalion gives 1 company of tanks to the Infantry BN and the Infantry Battalion gives them an Infantry company in return.

Combat Commands have available Division and Corps assets BUT I am limiting these somewhat to keep things manageable for me. Things may be kind of confusing until I start creating the the final, detailed OOB's.
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  #13  
Old January 28th, 2009, 08:50 PM
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Default Re: Multiplayer Campaign Idea

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Originally Posted by blitzkreig View Post
Hello!

nice work so far please count me in. After thinking about which German command to ask for I decided it might be more fun if I was appointed to one and then make the most of it!

A few points:

1.Don't forgot the Panzer Leher included the 116th (FKL) Panzer company with 14 Tiger II. I'm sure every sub unit commander will be hoping for these units!

2. How are you going to reflect the fact that the armoured and infantry units would in practice be working together at tactical level if in different commands? The Kampfgruppes of the time were normally all arms multi battalion affairs.

3. If going for battalion size I'd suggest a map of at least 100-150 by 100-150 if not more to allow for more manauver warfare.

4. Thinking about it further most of the regiments in the Leher Division also had regimental assets such as AA, Infantry gun and addtional pioneers. It may be worth letting the Regimental commanders assign them in a similar way to how you plan the Divs leaders to do for Div assets. If you need any aid in what regiments had what let me know

Thanks for all your hard work by the way!
Some things to note.

The OOB's will be modified for playability and balance so some things may be left out. Also neither unit was at full strength (especially the Germans) so I will taking some leeway with what is actually included in the campaign. It will also NOT include the pounding via air that Lehr took so many things will end up being abstracted (AKA fudged).

Because players will have to purchase their OOB before each battle losses will need to be adjusted so that players can purchase the units in WinSPWW2. For example if you lose 2 tanks of a 5 tank platoon in the previous battle how do you allow the player to use that platoon in the next battle when you cannot purchase a 3 tank platoon in the WinSPWW2 purchase screens. Same for squads that have losses, while they should start the next battle with 3 men instead of 12, you cannot simulate this in the purchase screens. Things like this will be "abstracted".

Regarding the detailed OOB's, please see my previous reply to iCaMpWiThAWP. Much will be abstracted/adjusted for balance and playability (plus I need to keep this manageable) so not all units that may have been involved will be included.
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  #14  
Old January 28th, 2009, 08:53 PM
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Default Re: Multiplayer Campaign Idea

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Originally Posted by iCaMpWiThAWP View Post
Voluteering to lead a Batallion of the 4th Armored Division sir! waiting for more players to join
btw, created a zone for us Click me i'm a link! , to keep our info on a single place (did i go too far with this idea?) if i can get my dirty little paws on a place i can create a forum...
No worries any added support ideas will help. I do have my own forum that I will likely set up a section for to help players communicate between battles and post AAR's, etc. It will also be a central contact location for files, rules, online OOB's etc.
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Old January 28th, 2009, 09:01 PM
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Default Re: Multiplayer Campaign Idea

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Quote:
Originally Posted by iCaMpWiThAWP View Post
Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
Yes, basically they are 2 Battalions in a Combat Command, that cross attach between themselves. The Armor Battalion gives 1 company of tanks to the Infantry BN and the Infantry Battalion gives them an Infantry company in return.

Combat Commands have available Division and Corps assets BUT I am limiting these somewhat to keep things manageable for me. Things may be kind of confusing until I start creating the the final, detailed OOB's.
Call for help if you need any
btw, me and BK are the only members? still need 12 more D:
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Last edited by iCaMpWiThAWP; January 28th, 2009 at 09:13 PM..
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  #16  
Old January 30th, 2009, 02:46 AM
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Talking Re: Multiplayer Campaign Idea

Good day, DD

Might be interested I'll read the rules, then I've couple questions, but the rules may answer them

Bob out
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  #17  
Old January 30th, 2009, 04:37 AM
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Default Re: Multiplayer Campaign Idea

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Might be interested I'll read the rules, then I've couple questions, but the rules may answer them
The attachment doesn't contain any rules as they are still being written out. What I attached was a description of the process that players will need to know/do in order create the battle file (based on their mission) and to accurately purchase their assigned OOB for the battle itself. Yo need to be a little familiar with the Editor in order to do it.

I am checking on some things as they may require the CD version BUT if it does, we can work around that for those with only the DL version. IF you or anyone else reading through this, wants to play some interesting custom battles against the AI and as a member of a team, in a campaign like environment this might be worth jumping in on.

If you do have any questions please just ask.
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  #18  
Old January 31st, 2009, 09:23 AM
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Default Re: Multiplayer Campaign Idea

Sounds intresting DD & thanks for taking the time to trial it, downloading rules
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  #19  
Old February 2nd, 2009, 02:07 AM
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Question Re: Multiplayer Campaign Idea

DD

Sounds good, I have several questions. When did you think this would get rolling, roughly? What if a player is away for a week or so?

Bob out
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  #20  
Old February 2nd, 2009, 03:02 AM
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Default Re: Multiplayer Campaign Idea

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Originally Posted by PanzerBob View Post
DD

Sounds good, I have several questions. When did you think this would get rolling, roughly? What if a player is away for a week or so?

Bob out
Not sure on start. mainly testing waters ()and the actual rules need to be ironed out).

Should not be a problem if you are away for a week or so since all games are vs AI (I suspect some players will finish in a few days once they get their mission ). I'm thinking 25-30 turn battles with a 30 day time limit. I am hoping we can turn battles, update OOB's generate next battle missions every 30 days with a 6 battle campaign.
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