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December 30th, 2008, 10:34 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: SE5 v1.77 Patch Available
Note there is a bug in the v1.77 patch where a ship that loses its crew before its weapons will be able to fire them near infinitely until its supplies/ordnance is depleted.
This is more prevalent in stock than the Balance Mod, but it can be easily exploited in PBW games in either.
Hopefully MM will make a quick patch for this item.
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January 7th, 2009, 11:17 PM
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Corporal
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Re: SE5 v1.77 Patch Available
Look forward to the next release of Balance Mod!
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January 8th, 2009, 08:20 AM
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Sergeant
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Re: SE5 v1.77 Patch Available
Indeed, a nice surprise. I still fire up SEV from time to time, complete with my own mod (combination of balance and a couple of other UI mods).
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January 10th, 2009, 05:52 PM
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National Security Advisor
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Re: SE5 v1.77 Patch Available
For players having an issue with v1.77 and the BM, you'll need to grab a new version of the PlanetSize.txt file that you can extract to your BM data folder to fix the problem:
http://files.spaceempires.net/user/9/PlanetSize.zip
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January 11th, 2009, 04:19 AM
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Colonel
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Re: SE5 v1.77 Patch Available
This is indeed a very strange bug: supply and ordnance capacities for planets of more than 1000000 seem to cause the problem. But why only for simultaneous games??
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January 17th, 2009, 09:58 AM
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General
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Join Date: Apr 2001
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Re: SE5 v1.77 Patch Available
Has anyone seen this thread yet?
http://home.spaceempires.net/ftopict-6079-.html
Apparently the "infinite fire rate" bug occurs even when a ship has crew, but its weapons are disabled!
(At least for point defense weapons...)
__________________
The Ed draws near! What dost thou deaux?
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January 17th, 2009, 11:19 AM
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Re: SE5 v1.77 Patch Available
I'm suspecting the ship is losing another one of its critical control components. Likely due to skip armor/null-space weapon damage. I saw dozens of combats with v1.77 and never noticed the rapid weapon fire bug, so I don't think it's happening outside of a critical component being lost.
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