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  #11  
Old December 2nd, 2008, 07:32 PM
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Default Re: Sunslayer & MR

From Max's debug output, looks like the Area Death effect is just 8AN. (Oh, Max already said that above).
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  #12  
Old December 2nd, 2008, 07:32 PM

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Default Re: Sunslayer & MR

@Psycho, I think it is 8 AN damage, based on the debug output, not instant death. You see that it did 15 damage to an earth elemental and 12 to an archer; this is common in my experience but occasionally a unit will take no damage at all. DRNs have a high variance I guess.

@Tifone, I meant a second standard on a second commander.

-Max

Edit: oops, Ninja'ed by vfb.
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  #13  
Old December 2nd, 2008, 07:43 PM
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Default Re: Sunslayer & MR

Oh, yeah sure. Well being cheaper mainly depends on the relative cost I think. Having i.e. Well of Misery up and gathering lots of D gems could make 25 D gems less expensive then 10 W if you have those scarce and need the blue ones for i.e. frost brands (or boots of quickness for the guys wielding frost brands, which would need those more than the Drainer in the backline ). Which is not unlikely as if you have lots of D gems you prolly have many undeads with CR100% so tossing freeze death around is a very nice idea
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