.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 26th, 2008, 10:41 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Brain Dead AI Nations

Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).

The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.

Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.

How does Arcos look on the other scores? Research in particular.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old November 26th, 2008, 03:56 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Brain Dead AI Nations

Quote:
Originally Posted by Gandalf Parker View Post
Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).

The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.

Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.

How does Arcos look on the other scores? Research in particular.

On the small side!? Its a 1500 province map!

Well I guess the Indep str of 9 could be lowered... But there is nothing more boring than plowing through weak provinces!

Here is the research screen:
Attached Thumbnails
Click image for larger version

Name:	Clipboard01.jpg
Views:	124
Size:	62.0 KB
ID:	7336  

Last edited by iceboy; November 26th, 2008 at 04:05 PM..
Reply With Quote
  #3  
Old November 26th, 2008, 10:46 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Brain Dead AI Nations

Later responses:
Hmmm in a test I just ran, Arcos did not do as well as I expected in research. It was above average but not enough to offset the lack of attention elsewhere. It might have been the god and scale choices. Yomi wasnt in the initial tests and seems to be a factor in research. I need to do some more tests. Thank you for bringing this to my attention.

By the way, if you run your games with the --scoredump switch then it will output an html page each turn which gives hard numbers in each of those areas. It doesnt provide a history view of the ups and downs like the graphs in the game but it can be helpful.

I should setup many continually hosting games and gather the data. I might need to get some programming help in that from lch or Ballbarian or DrPratorious
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old November 26th, 2008, 10:59 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Brain Dead AI Nations

You can use something like:

dom321 --allai --superhost --scoredump --postexec /home/dom/dominions3/savescores.sh mygame

Where savescores.sh just copies the scores.html to a unique filename,
Code:
#!/bin/bash

cp /home/dom/dominions3/savedgames/mygame/scores.html /home/dom/dominions3/savedgames/mygame/scores.$(date +%s).html
Try it with the Dawn of Dominions map.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; November 26th, 2008 at 11:05 AM..
Reply With Quote
  #5  
Old November 26th, 2008, 11:41 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Brain Dead AI Nations

Thanks.
But then Id like to read the data into a cvs file and make historical graphs with something like ghost or imagemagick. Or a nice running tally of highest and lowest in each score category.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old November 26th, 2008, 02:33 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Brain Dead AI Nations

That's what children and grad students are for!

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #7  
Old November 26th, 2008, 03:59 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Brain Dead AI Nations

lch:

I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.

The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #8  
Old November 26th, 2008, 04:07 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Brain Dead AI Nations

Quote:
Originally Posted by Zeldor View Post
lch:

I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.

The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
Which version of this mod is the best to use? They seem to all have their faults...

Also...Besides the BI mod has anyone found that the CBM mod helps the AI?

Last edited by iceboy; November 26th, 2008 at 04:10 PM..
Reply With Quote
  #9  
Old November 26th, 2008, 04:11 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Brain Dead AI Nations

Better Independents 2.0 works just fine [but don't enslave or charm indie troops]. That makes AI recruit only national troops.

Some other hints:
- use normal research as at some point AI cannot effectively increase research rate
- use supplies at 300, AI loves to starve troops
- avoid lots of water and water nations [AI cannot deal with attacking water]
- set AI to aggressive
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #10  
Old November 26th, 2008, 04:54 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Brain Dead AI Nations

Quote:
Originally Posted by Zeldor View Post
Better Independents 2.0 works just fine [but don't enslave or charm indie troops]. That makes AI recruit only national troops.

Some other hints:
- use normal research as at some point AI cannot effectively increase research rate
- use supplies at 300, AI loves to starve troops
- avoid lots of water and water nations [AI cannot deal with attacking water]
- set AI to aggressive
By which BI version I mean resources, gold, or both?

A few things here:

You cannot change the AI settings when using a modded AI. I do use very difficult research settings and gold at 50. I also use resources and supplies at 300. The main reasons for this is playing on such a big map you need to scale things back so they dont get out of control. I used to play with half or normal resouces but I maxed that to see if it would help the AI. I am getting about the same results. As you can see on the map I do use water and all water nations but that is not really the problem. The only thing I am trying to improve on is early expansion...whatever happens later is fine with me!

Last edited by iceboy; November 26th, 2008 at 04:58 PM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.