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October 15th, 2008, 01:18 PM
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Captain
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Join Date: May 2008
Posts: 855
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Thanked 28 Times in 21 Posts
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Re: Armageddon
Their pretender could. And come to think of it. They should. All that magic resistance wouldn't hurt.
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Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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October 15th, 2008, 01:28 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Armageddon
All Ermor would need is to get a Lizard shaman or Amazon independent for one astral, site seach for pearls, and between empowerment and forging, it is doable. Or capture a capital with a pearl site. Actually a decent probability.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 15th, 2008, 01:50 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Armageddon
Personally I'd say just they -90% from utterdark would do the trick
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 15th, 2008, 02:56 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Armageddon
Empowering from astral 1 to a point where you can cast wish is very hard. You need at least 5S for wish, ermor would be better on hoping for a tartarian random astral pick rather than empowering, of course you can still empower a tartarian if not too expensive.
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October 15th, 2008, 03:21 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Armageddon
I didn't say that it was easy for Ermor to get to Wish with a 1 Astral mage, but they have no other use for pearls, so all can be dedicated to the task.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 15th, 2008, 03:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Armageddon
Just get Gift of NAture's Bounty for few turns [and tax at 200] and you'd have enough gold to pay upkeep for 20-50 turns.
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October 15th, 2008, 07:36 PM
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General
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Join Date: Mar 2007
Location: Japan
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Thanked 397 Times in 200 Posts
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Re: Armageddon
Quote:
Originally Posted by Aezeal
Personally I'd say just they -90% from utterdark would do the trick
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But Utterdark can be dispelled, and all the income comes back. With the armageddon wishes, the peasants are all dead and buried. Well, until Ermor raises them up, that is.
Sounds nasty!
S6 is all you need on your pretender, and it's not entirely wasted since the +2 MR is pretty decent on your knights.
Edit: Doh! Bwaha already said that, pretty much.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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October 15th, 2008, 08:28 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Thanked 13 Times in 9 Posts
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Re: Armageddon
How about MA Ermor? They DO have a steady source of astral magic. And if by that point of the game they have researched some conjuration or enchantment they should have fairly mighty undead summonables, to compensate a reduction in thaumaturgist numbers
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October 15th, 2008, 11:35 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Armageddon
Its actually more effective. There is a chance that commanders etc die as well. It does something like 10 pts of damage pls random vs some commanders.
I lost about 6 artifacts (and about 30 magic items) when oceania cast Armageddon.
Finally, several armageddons + wish for population.
It brings 5000 population to you, while taking it from other places....
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October 15th, 2008, 11:40 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Armageddon
What's the actual damage on units from Armageddon? Is it AN? AP? Mundane? Is the damage affected by twist fate (from shrouds) or luck?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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