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  #11  
Old October 10th, 2008, 03:24 AM
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Default Re: New Nation: Dragons, Magic Incarnate

If I may suggest a possible different route to balancing. So instead of make weaker, you could try to up price (already said and straightforward), and you could give maluses. For example:
-> Dragons love to hoard treasures, make their upkeep double (for some of them if you prefer rather than all)
-> Some dragons are chaotic by nature, they kill and burn and pillage so make (some of) them pop killeres

You get my meaning. The strong "unbalanced" dragons could be both balanced and made more interesting by adding such maluses.
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  #12  
Old October 10th, 2008, 03:36 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate

hmmm good suggestions I didn't give them to much econ disadvantages since I thought the high price for researchers would already be quite a dent in any econ combined with the fact that I thought the recruitables wherent that strong with their big size etc etc.

I don't know how to increase upkeep though without doubling the price to buy them though and I really don't think they should be much more pricy to start with.

On thing I did was relatively low proces on the summons (since most summons are actually free) so that is somethng of hoarding treasure combined to other summons

The burning and pillaging idea is nice. One fo the summons already kills pop because he's a plague dragon. I only fear that if I give one dragon anything like that (increase unrest for example) he'll not be used anymore.
PS all dragons already have a pillage bonus.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #13  
Old October 10th, 2008, 03:42 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate

So for recruitables the Bonebiter with his 3 attacks is a bit overpowered and the poisondragon needs a stronger ranged attack

Some dragons might need incraseunrest (kill pop is a bit strong, even increase unrest is pretty annoying I learned with my ork mod).

Are the commanders and summons in anyway clearly flawed?

I really wonder wether the research of this race is competative and if the end game summons aren't completely overpowered
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old October 10th, 2008, 04:15 AM
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Default Re: New Nation: Dragons, Magic Incarnate

I'm currently in four MP games so I have little time to actually test the mod, I will test it in SP when one of the MP slots clears (hopefully soon, four at a time is *way* too much).

Anyway, what I wanted to suggest is a mod only MP game with dual purpose, First to have fun and second to help balance the mods and iron out any glaring flows. So the players in this game should commit to also reporting their take on the latter. I'd happily partake in such a game, it will be a fun way to help balance the mods
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  #15  
Old October 10th, 2008, 07:21 AM

rdonj rdonj is offline
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Default Re: New Nation: Dragons, Magic Incarnate

The magically inclined dragons aren't actually that expensive to buy, they're just not the most efficient. And you don't have anything resembling a 400+ gold commander that you basically are required to buy like some nations do, so they're really not that big of a drain on the economy unless you build tons of crystal fortresses to buy them in.
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  #16  
Old October 13th, 2008, 01:03 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate

I'd love my mods to be tested in a MP game, I'd also prefer not to be part of it myself as to not be biased to much.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #17  
Old October 14th, 2008, 12:58 PM

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Default Re: New Nation: Dragons, Magic Incarnate

hey pplz 41 DL's a lot for a mod of mine I'll admit.. any more feedback from the other DLers??
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #18  
Old October 14th, 2008, 08:01 PM

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Default Re: New Nation: Dragons, Magic Incarnate now with preview

The requested preview has been added
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #19  
Old October 15th, 2008, 12:34 AM
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Default Re: New Nation: Dragons, Magic Incarnate now with preview

Beautiful graphics... I'm jealous !
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  #20  
Old October 15th, 2008, 03:30 AM

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Default Re: New Nation: Dragons, Magic Incarnate now with preview

Quote:
Originally Posted by Nounours View Post
Beautiful graphics... I'm jealous !
You're kidding.
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