First off, Nice of you to convert the Dominions 2 maps. Thanks for that.
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Originally Posted by Sombre
I don't see that you actually did anything other than drop white dots on a random image.
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Well, if you downloaded and opened the .map file, or loaded the map and tried a game, you would find that each country has resources and neighbors to provide a tension between easily defensible less useful territories, richer territories with more accessibility, and a variety of choke points. That wasn't done by just dropping white dots.
Also: the image wasn't random, it was selected to provide a truly different option, and maybe encourage someone else to make a map more creative than some trees and a lake. Not that there's anything wrong with that.
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Originally Posted by Sombre
I don't care about your 'found art' waffle because it'a a fricking game map. Besides it's amusing that you're quite happy to call that 'found art' and even describe it as 'creative' yet in the very same post deride people for using copyrighted material and existing fantasy maps. I guess the difference is you're an 'artist' right?
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No. Sorry I was unclear. The two differences are my images are public domain and the images I am using are not trying to represent 'plain jane' traditional land/water/tree maps. More examples will be forthcoming.
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Originally Posted by Sombre
Personally I think the difference is their maps are actually going to be played and bring further enjoyment to the community.
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Well, I'm playing my map. It's making me happy. I, uh, have web space and can post my maps there if you'd rather I stop contributing.
How is it you know those maps aren't going to be played? Most people with negative things to say about them clearly haven't booted them up and played a game in them to provide criticism. I'm ok with that.
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Originally Posted by Sombre
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I didn't say it was easy.
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Yes you did. It was more or less the first thing you said. Right before you started knocking everyone elses efforts.
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Yeah, I deleted that soon after I posted it, once I realized what people were doing. I understand it takes a lot of work.
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Originally Posted by Sombre
You basically just described several of the maps in the map list and map/mod browser. There are a few with floating islands / sky provinces. There are others with provinces at the top of huge yggdrasil world tree style things. And there are plenty with the concept of planes of elements, light, darkness, magic etc.
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I have some qualms with the undefined terms above. "several" "few" and "plenty"
First, there are only 56 maps or so in the list. Thats about two a month since the games release. I guess that I was a bit confused about that number because the size of the community was presented to me as much larger then it appears to actually be. Second, I misunderstood both what seemed to me the logical way to create these maps (the way the dominions map editor seems to be set up) with the way the vast majority of people are actually creating these maps. More on that in a minute.
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Originally Posted by Sombre
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I'm not slamming them all. :-) Some are quite nice.
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Yes you are. In the paragraph immediately preceeding this very quote and by implication in this very quote itself. It's pretty obnoxious. If you want anyone to give your 'work' even the slightest chance I suggest you knock it off.
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Well, then to clear it up; There are less than a dozen maps on the list that I like. But there *are* those that I like. :-)
What I want is more people to be making maps. I'm doing my maps because no one is making the kind of interesting fantasy maps I want to play on. Also: You are not the gatekeeper of whether anyone uses my maps or not. That's up to the individual.
If by knock it off you mean stop making the maps I want to play on, or continuing to explain what I *am* looking for in these maps - I don't plan on stopping any of those.
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Originally Posted by Sombre
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I just don't understand why I can increase the map total available on this site by 5% in one day years after the release date of this game. :-)
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Probably because most people try to take time making maps that will actually be played and enjoyed. You certainly haven't added 5% to the volume of quality maps that will see play.
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Opinions are like. . . One of those things that everyone has. . . what was it again? ;-p
Thanks for your comments. You seem a bit torqued by mine. If there's some truth to them lets focus on that and get some more maps out there.
-Campbell
[1] The Dominions map editor is set up to take *any* graphic that is in the form of a .tga or RBG type file. This is different from other games where they have a specific format for their map. The information about the map that is necessary is contained in a text file. This setup seems to encourage creating neat maps in two specific ways.
(A) taking a pre-existing images (old maps, paintings, woodblocks, photographs etc.) and turning them into dominions maps
(B) Creating maps or using maps in 'real world media' and then digitizing that work, and turning them into dominions maps
Neither of these things seems to occur (with a handful of exceptions).
What *mostly* seems to happen is non-professional people take complicated computer design and graphic tools to pixel by pixel creating maps that ape traditional fantasy game maps. The editor was set up to be much more flexible than that. Dominions doesn't have a 'tile' or 'template' map, because it asks for something greater! If that is the kind of thing you want, the game will provide that for you, in endless sequence with the random map generator.
The (A) and (B) technique to me seem to be much easier than the third method that most people use. Hence my deleted comment about it being easy.
Comments welcome. :-)