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October 1st, 2008, 12:00 AM
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Private
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Join Date: Aug 2008
Posts: 13
Thanks: 0
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Re: How the.....
Quote:
Originally Posted by iCaMpWiThAWP
maybe a blitzkrieg stile attack can breach whatever defenses encountered
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Blitzkrieg style attack on static non-suppressed defense will only get you high casualties. The way I do it (I play against AI opponent):
1. Have scouts/scout cars check the area - if they are hit, it's still lesser loss than for example a medium tank
2. If resistance encountered, soften it by artillery or direct fire
3. Get infantry close (infantry squads, scouts or AT section if dealing with armor) - it's usually easy to get some small units unnoticed, especially is the enemy units are suppressed
4. Have your main force a bit behind and hidden, so that the enemy doesn't call his artillery on you. AI tends to shell the area behind the first units it encounters cause it expects more coming the same way.
Scouts are absolutely great. I usually mix them up with AT sections and marksman/snipers. All of them all small units and can move in the open without being noticed.
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October 1st, 2008, 09:38 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: How the.....
Quote:
Originally Posted by deveen
Quote:
Originally Posted by iCaMpWiThAWP
maybe a blitzkrieg stile attack can breach whatever defenses encountered
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Blitzkrieg style attack on static non-suppressed defense will only get you high casualties. The way I do it (I play against AI opponent):
1. Have scouts/scout cars check the area - if they are hit, it's still lesser loss than for example a medium tank
2. If resistance encountered, soften it by artillery or direct fire
3. Get infantry close (infantry squads, scouts or AT section if dealing with armor) - it's usually easy to get some small units unnoticed, especially is the enemy units are suppressed
4. Have your main force a bit behind and hidden, so that the enemy doesn't call his artillery on you. AI tends to shell the area behind the first units it encounters cause it expects more coming the same way.
Scouts are absolutely great. I usually mix them up with AT sections and marksman/snipers. All of them all small units and can move in the open without being noticed.
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great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great
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October 1st, 2008, 10:32 PM
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Private
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Join Date: Aug 2008
Posts: 13
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Re: How the.....
Quote:
Originally Posted by iCaMpWiThAWP
great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great
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The thing is that engineers or any other similar size unit are likely to be detected by the enemy, especially if the enemy is unsuppressed. On the contrary, you can get scouts within 100m (2 hexes) from the flank or behind an AT gun or even 50m within a tank without being noticed.
You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer.
The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed.
Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one.
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October 2nd, 2008, 09:15 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: How the.....
Quote:
Originally Posted by deveen
Quote:
Originally Posted by iCaMpWiThAWP
great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great
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The thing is that engineers or any other similar size unit are likely to be detected by the enemy, especially if the enemy is unsuppressed. On the contrary, you can get scouts within 100m (2 hexes) from the flank or behind an AT gun or even 50m within a tank without being noticed.
You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer.
The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed.
Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one.
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yeah, there are some scouts that pack a good punch, also, some armies have some sort of 0 sized demolition units, also taking a MG with you doesn't hurts, in case of enemy counter attack or if your scouts get seen you'll be doomed without something to cover your retreat, my favorite scouts are SMG armed ones, they need to get close, but after they do, the enemy will be shot to pieces
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October 3rd, 2008, 05:10 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: How the.....
Nah, best scouts aare those who take FO team with them Then you can nuke the site from the orbit and be sure
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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October 16th, 2008, 11:48 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: How the.....
Sorry to here about the heavy casualties. I agree with what deveen said. If you have arty. then use it. Also advance a lighter vehicle ahead of your main force. The enemy will hopefully open up on it and your arty. and then infantry can do the rest. Snipers and Mgs can be quite effective against the AT guns too.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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