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  #11  
Old September 8th, 2008, 11:40 PM

Aezeal Aezeal is offline
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Default Re: How do I add and delete units from a nation?

while we are asking questions:

can you give non-commanders onebattlespells (and will they work, I'm thinking on a simple airshield for a trooper)

I thought I'd read something about holy onebattlespells but I can't find it now
Can you give fanatisicm as onebattlespell (the mage with this would have holy magic, just not H4)
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  #12  
Old September 9th, 2008, 02:25 AM
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Endoperez Endoperez is offline
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Default Re: How do I add and delete units from a nation?

#onebattlespells are commander only.

Epaminondas:

When you view a unit's description, press Shift + i to see it's ID. That will make it much easier to control which units to add after #clearnation.


Commands like this won't work:

#addrecunit "Standard Bearer" 1

The commands only accept one type of input. If it's the unit's name, it must be written correctly in quotes. If it's the unit's ID, there's text. Two examples of correct "grammar":

#addrecunit "Standard Bearer"
#addrecunit 1


It might be possible to clear sites. That way, you wouldn't have to mod new sites, you could just clear the existing sacreds from Hinnom's starting sites.
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  #13  
Old September 9th, 2008, 03:32 AM
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Default Re: How do I add and delete units from a nation?

You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
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  #14  
Old September 9th, 2008, 05:09 AM

Aezeal Aezeal is offline
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Default Re: How do I add and delete units from a nation?

Hey Edi, maybe the manual should state which commands are for commanders only... I wasn't sure about the onebattlespell and now I think of it I've created units with shapeshifting.. they aren't easy to get and I haven't tested them yet.. but I fear my siege tank can't shapechange into siegemode at will... right?

just an idea .. maybe make some symbol for commander only commands and put that in the guide.
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  #15  
Old September 9th, 2008, 05:39 AM
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Default Re: How do I add and delete units from a nation?

All commands that would require active direction from player (shapechange, makemonster etc) are only useful for commanders. If you GoR a unit with those abilities, then you can use them on the GoRed one. Everything else should work just fine with regular units, though I'm not certain about #onebattlespell. No reason that I can see why it wouldn't work, though.
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  #16  
Old September 9th, 2008, 07:49 AM
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Default Re: How do I add and delete units from a nation?

As far I know, non-commander units do not have magic.

When making the unit you can place the #onebattlespell command, but it should have no effect. When you GOR the unit, it may come into play.

One thing that will work (sort of) is to make the unit a recruitable unit and then make a spell to summon it as a commander. Or the reverse if you want.
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  #17  
Old September 9th, 2008, 08:56 AM

Sombre Sombre is offline
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Default Re: How do I add and delete units from a nation?

Onebattlespell doesn't work for non commanders afaik. This is because they can't cast spells, probably.
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  #18  
Old September 9th, 2008, 10:44 AM

Epaminondas Epaminondas is offline
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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Endoperez View Post

Epaminondas:

When you view a unit's description, press Shift + i to see it's ID. That will make it much easier to control which units to add after #clearnation.


Commands like this won't work:

#addrecunit "Standard Bearer" 1

The commands only accept one type of input. If it's the unit's name, it must be written correctly in quotes. If it's the unit's ID, there's text. Two examples of correct "grammar":

#addrecunit "Standard Bearer"
#addrecunit 1
I see. I have been putting in "name" and #. But that's what the mod manual seems to prescribe. Perhaps the direction there was not so clear.
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  #19  
Old September 9th, 2008, 10:46 AM

Epaminondas Epaminondas is offline
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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Edi View Post
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
Great. That seems to work.

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...
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  #20  
Old September 9th, 2008, 10:47 AM

Epaminondas Epaminondas is offline
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Default Re: How do I add and delete units from a nation?

It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
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