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  #11  
Old September 7th, 2008, 11:09 PM
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BadCompany BadCompany is offline
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Default Re: Gliders or Paratroop transport?

Can't stand Transports.

I recently did a hotseat game,I bought some paras to give my opponent a nasty suprise,but my main force got routed, a para platoon was spread out over 20 hexes, just a disaster.I managed to kill the enemy arty, but I don't think my opponent even noticed

I've done way better with gliders,if I had went with gliders I could have brought a light tank to the field,but nooooooo.

I think you have to be an expert to plot an airbrne assault correctly.
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  #12  
Old September 8th, 2008, 02:40 AM

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Default Re: Gliders or Paratroop transport?

Hi
Ive had problems with the Gliders becoming destroyed vehicles, in previous versions of the game anyway. I once dropped Rumanian Glider troops just short of the objective but was unable to move the 47mm AT guns forward out of the landing zone to support the infantry as they were getting to much suppression from the wrecked gliders! Tanks then proceeded to eat my troops up.
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  #13  
Old September 8th, 2008, 02:51 AM
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Talking Re: Gliders or Paratroop transport?

Good day,

Historically. Gliders that were shot down did lose all on board, and crash landings accounted for some numbers as well.

Besides being an expert at planning you also need a big horseshoe up the wazoo.

The few times a have put in an Airborne Assault, all suffered heavy causalities, none were able to move far from the LZ, however they did cause the enemy to move prime assets away from the ground assault and speed up the victory. However with causalities so high, they were marginal victories at best. Glider troops seemed to always fair better, but heavy equipment always seems to get whacked or an AT Gun would land but the jeep wouldn't make it. The one time a tried a night assault 150m visibilities, it was a complete failure. Most survivors only did so because they landed more than 1500m from their LZ's where no enemy was!

With all that they are still interesting to attempt all and all given the right situation I don't discount them.

Now FJ Airmobile, that is interesting to try, just remember to be in the weeds and don't forget The Ride of Valkyie!!!! MUUHAHAHA!!!

Bob out
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  #14  
Old September 8th, 2008, 09:07 AM
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Default Re: Gliders or Paratroop transport?

Sounds like people have had bad Paratroop experiences.

Perhaps I was lucky, but I put down a company of paratroops behind enemy lines and they had few - if any -casualties on landing; then proceded to cause mayhem and confusion.

The key seemed to be finding a good drop zone, and then moving them quickly into woods, cover or built-up areas where they can easily hold their own against the inevitable armoured response.

I think good visibilty may help you drop on target. But also aids the anti-aircraft guns. Try to approach the drop zone from a nearby map edge, so the AAA won't get much of an opportunity.
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  #15  
Old September 8th, 2008, 06:16 PM
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Default Re: Gliders or Paratroop transport?

Ok. Let's summ up:
1. You need a fairly unobstracted and safe landing zone near a meaningful location on the battlefield and a fairly safe route to it,
2. Must be timed correctly and
3. Must be lucky during the actual paradrop/glide landing.
which would be equivalent to:
1.The second in command of the opposing force decided to become a traitor and the flak crews joined him!
2. The operations/logistics guys actually completed all the planning and asset gathering in time!
3. The dice are loaded!

Air Ops? No way!
I'll walk the battlefield first and then
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  #16  
Old September 8th, 2008, 06:45 PM
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Default Re: Gliders or Paratroop transport?

One thing I want to add:
When using transports you also have to remember that your soldiers are vulnerable while hanging from those stupid parachutes,so you lose either way.
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  #17  
Old September 8th, 2008, 07:40 PM
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Default Re: Gliders or Paratroop transport?

Quote:
Originally Posted by BadCompany View Post
One thing I want to add:
When using transports you also have to remember that your soldiers are vulnerable while hanging from those stupid parachutes,so you lose either way.
ahh, that's why my para units get whiped out when dropped near enemy, also why do gliders show as DESTROYED after a landing?even when they land ok?another question, can helico crew/cargo survive a crash?
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  #18  
Old September 9th, 2008, 12:15 AM
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Potion Re: Gliders or Paratroop transport?

IIRC Helo lose all on board when shot down.

Bob out
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  #19  
Old September 9th, 2008, 12:52 AM

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Default Re: Gliders or Paratroop transport?

Do not forget that no Abn Regiment commander is going to borrow some ground pounder schmuck colonel a company or a platoon to support his smallish tactical offensive If you want airborne op in PBEM, you should make it all airborne and then the battle conditions would have to be finely tuned (points for attacker/defender etc.).
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  #20  
Old September 9th, 2008, 08:29 AM
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Default Re: Gliders or Paratroop transport?

Good point about paras hanging in the air an extra turn to get shot at. Forgot about that.

I think the reason gliders show as destroyed after landing, is otherwise they could be redeployed, or cause a glitch if you tried to redeploy. Something like that.
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