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August 28th, 2008, 01:35 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Set Battle Orders : More Options
I would like a "Cast this spell over and over no matter what happens" command. I second the skirmish one, too.
For that matter, it would be nice to be able to set some prioritary spells of our own...
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August 28th, 2008, 11:05 PM
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Corporal
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Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
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Re: Set Battle Orders : More Options
Quote:
Originally Posted by Poopsi
I would like a "Cast this spell over and over no matter what happens" command. I second the skirmish one, too.
For that matter, it would be nice to be able to set some prioritary spells of our own...
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+1. It's really boring to watch my s1f4 mage waste his time to body eternal instead of falling fire.
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August 29th, 2008, 07:40 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Set Battle Orders : More Options
Quote:
Originally Posted by Ironhawk
Any orders which make units hold position extensively or move backwards instead of forwards just dont have a place in Dominions combat. While they seem reasonable to you and I, in the real world, they break the model of dom combat which is that it always progresses forward without ceasing. And I believe it does so with good reason - as Edi points about above, if you give orders which hold back or wait excessively you end up just having armies sit around and see how long they can stare at each other. This is a battle! The armies need to get in there and fight and resolve it.
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I agree entirely with the stand ground problem. Although you can possibly do sort of do that by setting a commander to stay behind troops and giving his unit guard commander orders. If they are archers, they may even fire if enemies are in range - I can test it over the weekend if no-one else does.
I was pretty much assuming for a "skirmish" order the unit would move forward initially, start firing/retreating, and then move forward again once ammo was expended (or couldn't retreat any more as the back of the battlefield got in the way).
Hold and fire would be nice. Although I guess with good placing you could put your archers far enough behind the frontline that they'd move up for a few turns and then start shooting when the enemy got in range which would be a bit like hold&fire.
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August 29th, 2008, 11:45 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
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Re: Set Battle Orders : More Options
Maybe if you could program your commander to give retreat order, and all troops under his command would retreat to the same province, avoiding the scattering. This would make all kinds of fire and flee tactics more useful.
I've always wanted more scripting options to make battle tactics more interesting.
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August 29th, 2008, 01:35 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Set Battle Orders : More Options
Quote:
Originally Posted by Aapeli
Maybe if you could program your commander to give retreat order, and all troops under his command would retreat to the same province, avoiding the scattering. This would make all kinds of fire and flee tactics more useful.
I've always wanted more scripting options to make battle tactics more interesting.
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Yes--if a commander retreats his troops haven't routed they should come with him.
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August 30th, 2008, 05:41 AM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: Set Battle Orders : More Options
I actually thought of making the same suggestion, it would make mobile archers a lot more useful. As it is now they rout to any number of different provinces and its a pain/disadvantage for using hit and run tactics.
But maybe this is WAD: think of how easy it would be to have constant skirmish battles where you have, say, 40 crossbowmen fire off a damaging volley and flee, arriving intact in a neighboring province only to repeat over and over again.
My suggestion would be to give (if possible) this ability to retreat+reform only to FAST archers like horsebowmen and maybe some fast skirmishers but not to every unit and certainly not to mages.
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August 30th, 2008, 01:15 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Set Battle Orders : More Options
I would like the order -
Don't kill your Communion Slaves by casting Blade Wind at fleeing barbarians.
<3
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August 31st, 2008, 10:54 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Set Battle Orders : More Options
How likely is it for the devs to script new orders?
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August 31st, 2008, 11:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Set Battle Orders : More Options
Quote:
Originally Posted by Atreidi
How likely is it for the devs to script new orders?
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Not very.
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September 1st, 2008, 04:35 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Set Battle Orders : More Options
Quote:
Originally Posted by Atreidi
How likely is it for the devs to script new orders?
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As Edi wrote... it's very unlikely.
It would be nice if troops had orders the same as commanders allowing 5 specific orders before a general order is followed.
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