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August 28th, 2008, 06:54 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Damage death?
You are not wrong. If you try to hunt an astral mage of any level he will cut your astral cord. If you try to hunt a province where there are both astral and non-astral mages and astral mages are level 1 or 2, you have a chance of killing a non-astral mage.
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August 28th, 2008, 08:04 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Damage death?
Edi, You're missing the point, if you could mind hunt it you couldn't kill it because of its hit points, I just find that interesting.
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August 28th, 2008, 08:16 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Damage death?
Quote:
Originally Posted by Executor
Edi, You're missing the point, if you could mind hunt it you couldn't kill it because of its hit points, I just find that interesting.
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That is true. I do not dispute this point. E.g. mod sphinx to have no astral but fire magic instead and then it does become a question of requiring astral mages as bodyguards to prevent death by mindhunt, or in this case multiple mindhunts.
My initial reaction was to a suggestion of mindhunting something that automatically has astral magic. That sort of things kind of stick out to me. I would never even have made the comment because without modding, it is absolutely irrelevant to a real in-game scenario.
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August 28th, 2008, 06:10 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Damage death?
Quote:
Originally Posted by Psycho
You are not wrong. If you try to hunt an astral mage of any level he will cut your astral cord.
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False.
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August 28th, 2008, 06:30 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Damage death?
Quote:
Originally Posted by Edi
My initial reaction was to a suggestion of mindhunting something that automatically has astral magic. That sort of things kind of stick out to me. I would never even have made the comment because without modding, it is absolutely irrelevant to a real in-game scenario.
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Yeh, I totally forgot that Sphinxes have base S3. Good catch.
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August 29th, 2008, 02:43 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Damage death?
Quote:
Originally Posted by Micah
Quote:
Originally Posted by Psycho
You are not wrong. If you try to hunt an astral mage of any level he will cut your astral cord.
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False.
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Well I did test it in SP, but apparently not extensively enough. You are right as always. You can kill an S1 or S2 mage via mind hunt. Although it bothers me - how can he not discover that astral cord when you're attacking him?
Also boosters help in detecting mind hunters. I remember someone asking that some time ago.
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August 29th, 2008, 07:26 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Damage death?
You could imagine astral probes and attacks as a bit like trying to sneak into someone's house. The better the homeowner is at astral magic, the better he can equip his house with intruder alarms, CCTV, guard dogs and so on. So a weak astral mage may only realise there's an astral assassin in his house when he's just woken up with his metaphorical throat already cut.
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September 2nd, 2008, 10:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Damage death?
I stubbed my metaphorical toe once and it hurt like all getout. I can't begin to imagine what having your metaphorical throat cut feels like.
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