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August 21st, 2008, 03:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Endgame Wish Strategy
Well I'm not in a megagame and there are still 4 strong players left although it is turn 65, and any of us could win.
And I guess it's best to wish for gems if you have nexus in play already for even more gems, and if you happen to have an enchantment bonus above all that It'd be foolish not to wish for gems.
Any suggestions for MA C'tis endgame? ( since they can't wish for seraph and such because of dominion )
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August 21st, 2008, 03:23 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Endgame Wish Strategy
If Seraphs were made unwish-for-able like their Gath cousins, half the end-game strategies people use would probably collapse
Here's a wish for you: I wish that we had about a dozen or so units that you could *only* get by Wishing for them, that made really good SC chassis. That way, you'd see more Wish variety at the end-game.
This might even be possible for us to Mod in...
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You've sailed off the edge of the map--here there be badgers!
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August 21st, 2008, 03:23 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Thanked 23 Times in 21 Posts
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Re: Endgame Wish Strategy
Prince of Death? Dracolich?
By the way, I'm also currently at wishing stage in one game without clear winner - though it was a newby game initially so it may be that we are still not so competent in slaughter as to end game earlier...
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August 21st, 2008, 04:23 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Thanked 31 Times in 28 Posts
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Re: Endgame Wish Strategy
The only viable Wishes that I've seen are wishes for Gems or blood slaves and/or commanders to cast game ending spells like Utterdark or Astral Corruption.
Wishing for SCs is just a product of people not knowing how to end the game.
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August 21st, 2008, 04:29 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Endgame Wish Strategy
Game ending spells aren't very much fun, even for the person casting them...Crushing your enemies, seeing them flee before you, hearing the laments of their women...you just can't Wish for that.
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You've sailed off the edge of the map--here there be badgers!
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August 21st, 2008, 05:04 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Endgame Wish Strategy
I certainly can! A pity the game engine just doesn't recognize them...
More seriously, it's often quite boring to slowly crush an opposition when you are already superior. End-game spells are a way around this problem. Victory points are another one.
Real pity is that, baring some national-specific summons, there are few viable alternatives to Tartarians or Wished Seraphs. At least I haven't heard about such...
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August 21st, 2008, 05:19 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Endgame Wish Strategy
I wouldn't mind it if there were some 15th level 'research win' game ender, but it seems to me that it shouldn't come about at the same level where you're still getting normal spells.
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You've sailed off the edge of the map--here there be badgers!
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August 21st, 2008, 05:25 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
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Re: Endgame Wish Strategy
thats true wrana, i know it's national specific but i am guessing it is still possible to get via wish, there is azazel the grigori(hinnom national summon)
with some epic magic skill, the greatest weapon in the entire game(or that i have seen anyway) and great stats among other things, he makes the perfect SC chassis.
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August 21st, 2008, 05:30 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Endgame Wish Strategy
Grigori aren't Wishable, fortunately.
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You've sailed off the edge of the map--here there be badgers!
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August 21st, 2008, 07:09 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
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Re: Endgame Wish Strategy
well can't say it shouldn't be that way, they are heavily over powered and i think the only balancer is their massive cost in blood slaves, having a way to avoid that would destroy any reason to actually go after the actual spell
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