.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 31st, 2008, 12:25 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Suggestion for new Cave Units.

The combat form (not much different)

I'd go back and touch this one up, but I screwed up and my version is corrupted. The version here should be fine though, I just can't redownload it.
Attached Images
File Type: bmp 629558-cbeet2.bmp (8.8 KB, 148 views)
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #12  
Old July 31st, 2008, 02:13 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Suggestion for new Cave Units.

It is majenta!

Giant Centipedes would be cool too. Ewwwwww.....

Also blind Albino Cave Snakes.
Reply With Quote
  #13  
Old July 31st, 2008, 03:42 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Suggestion for new Cave Units.

Quote:
Gandalf Parker said:
Are we really missing a reference to goblins in the game?
That would be something to build on.
Both Vaetti and Bakemono build on the goblin myth.
Reply With Quote
  #14  
Old July 31st, 2008, 04:16 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Suggestion for new Cave Units.

+1 for the giant centipede.
+1 for the beetle, what bout a fire spitting one

I still think that would be cool a site you can enter and come out with a tamed random dinosaur from the Verne's "Voyage au centre de la Terre" underworld, +- like the void gate ^^ let my pure dreaming alone plz

As Endo said, we already have the goblinz, and they r enough ^^

I think the caves are already well served. Agarthans have magma children, cheaper earth elementals, Umbrals. We already have bats. We already have spiders. We have plenty of scorpions. We already have a giant salamander. I don't think there are more things left which live in caves ^^
__________________
IN UN LAMPO DI GLORIA!

Reply With Quote
  #15  
Old July 31st, 2008, 06:12 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Suggestion for new Cave Units.

Quote:
HoneyBadger said:
I don't think war beetles live in caves. Don't you mean cave beatles?
No, The Beatles played in The Cavern.
Reply With Quote
  #16  
Old July 31st, 2008, 07:59 AM

Spendios Spendios is offline
Private
 
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
Spendios is on a distinguished road
Default Re: Suggestion for new Cave Units.

We have cavemen already but what about the other prehistoric cave animals :
cave bear
cave lion
cave hyena
giant ground sloth
Reply With Quote
  #17  
Old July 31st, 2008, 08:13 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Suggestion for new Cave Units.

Kobolds may fill the cave-dwellers niche, I dont think there are kobolds in Dominions yet. Also, Ageless (and middle-aged) Olms theme in Dominions is still intriguing me.
Reply With Quote
  #18  
Old July 31st, 2008, 02:07 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Suggestion for new Cave Units.

Worms!

Purple Worms could be size 6 and have a "swallow whole" attack or somethign like that.
Reply With Quote
  #19  
Old July 31st, 2008, 03:43 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Suggestion for new Cave Units.

Can of Olms!
Reply With Quote
  #20  
Old July 31st, 2008, 10:57 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Suggestion for new Cave Units.

kitty cats!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.