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July 31st, 2008, 12:25 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Suggestion for new Cave Units.
The combat form (not much different)
I'd go back and touch this one up, but I screwed up and my version is corrupted. The version here should be fine though, I just can't redownload it.
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You've sailed off the edge of the map--here there be badgers!
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July 31st, 2008, 02:13 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Suggestion for new Cave Units.
It is majenta!
Giant Centipedes would be cool too. Ewwwwww.....
Also blind Albino Cave Snakes.
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July 31st, 2008, 03:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggestion for new Cave Units.
Quote:
Gandalf Parker said:
Are we really missing a reference to goblins in the game?
That would be something to build on.
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Both Vaetti and Bakemono build on the goblin myth.
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July 31st, 2008, 04:16 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Suggestion for new Cave Units.
+1 for the giant centipede.
+1 for the beetle, what bout a fire spitting one
I still think that would be cool a site you can enter and come out with a tamed random dinosaur from the Verne's "Voyage au centre de la Terre" underworld, +- like the void gate ^^ let my pure dreaming alone plz
As Endo said, we already have the goblinz, and they r enough ^^
I think the caves are already well served. Agarthans have magma children, cheaper earth elementals, Umbrals. We already have bats. We already have spiders. We have plenty of scorpions. We already have a giant salamander. I don't think there are more things left which live in caves ^^
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IN UN LAMPO DI GLORIA!
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July 31st, 2008, 06:12 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Suggestion for new Cave Units.
Quote:
HoneyBadger said:
I don't think war beetles live in caves. Don't you mean cave beatles?
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No, The Beatles played in The Cavern.
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July 31st, 2008, 07:59 AM
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Private
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Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
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Re: Suggestion for new Cave Units.
We have cavemen already but what about the other prehistoric cave animals :
cave bear
cave lion
cave hyena
giant ground sloth
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July 31st, 2008, 08:13 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Suggestion for new Cave Units.
Kobolds may fill the cave-dwellers niche, I dont think there are kobolds in Dominions yet. Also, Ageless (and middle-aged) Olms theme in Dominions is still intriguing me.
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July 31st, 2008, 02:07 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Suggestion for new Cave Units.
Worms!
Purple Worms could be size 6 and have a "swallow whole" attack or somethign like that.
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July 31st, 2008, 03:43 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Suggestion for new Cave Units.
Can of Olms!
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July 31st, 2008, 10:57 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Suggestion for new Cave Units.
kitty cats!
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