.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 27th, 2008, 12:38 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: help on Agartha

Quote:
llamabeast said:
Fear will be no use against a pretender - they never break.
Someone tell my gods that then!

I have seen plenty of gods leg it! Usually I am pretty happy they run away as well, otherwise they would have died.
Reply With Quote
  #12  
Old July 27th, 2008, 12:49 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: help on Agartha

Quote:
Meglobob said:
Quote:
llamabeast said:
Fear will be no use against a pretender - they never break.
Someone tell my gods that then!

I have seen plenty of gods leg it! Usually I am pretty happy they run away as well, otherwise they would have died.
Yeah, I use naked SC Gods quite a bit, and they do a good job of running away.

I think Llamabeast might be confusing that with the fact that immortals in positive dominion are not suppose to retreat.

Jazzepi
Reply With Quote
  #13  
Old July 27th, 2008, 01:19 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: help on Agartha

Nope nope, they run away when your army is reduced to 25% of its original hitpoints, but they won't run away from fear.

In the case of a lone SC god, the 25% rule means they run away when close to death.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #14  
Old July 27th, 2008, 04:15 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: help on Agartha

Quote:
llamabeast said:
Nope nope, they run away when your army is reduced to 25% of its original hitpoints, but they won't run away from fear.

In the case of a lone SC god, the 25% rule means they run away when close to death.
Fear, the ability, or a morale check?

I've definitely had Gods run away from morale checks when above 25%

Jazzepi
Reply With Quote
  #15  
Old July 27th, 2008, 06:47 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: help on Agartha

Jazzepi, immortal gods or regular ones. Lamabeast is only talking about immortal gods in their own dominion. All non-immortal gods are subject to fear and moral checks. They souldn't break as easily due to their 30 moral score, but they do indeed break.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #16  
Old July 27th, 2008, 09:04 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: help on Agartha

No, he's talking about all pretenders.

If either 'side' wants to prove what they're talking about they need only run a couple of simple tests.
Reply With Quote
  #17  
Old July 28th, 2008, 07:05 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: help on Agartha

If you've got full magic, as Agartha I'd try Petrify in Earth magic.

As I recall if they fail their MR check it's instant death (unless they're already made of stone, and some other cases - a Wyrm should be petrifiable), if they pass their roll they still get paralysed, which makes them much less troublesome.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.